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The only time you can do this is if you are tributing the monster for a tribute summon, or sending them for some kind of special summon, like for Destiny Hero Plasma or a Synchro Summon. But if you wanted to summon another Lv4 monster, you cannot simply make room by sending a monster from the field to the graveyard, you can only do so by effect or game mechanic, like when it is destroyed by battle.

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Q: In Yugioh If you have five monsters out on the field can you replace a monster with another one and get rid of the one you replaced?
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SDJ-001 - Red-Eyes B. Dragon Monster Dark Dragon 7 2400 2000 Ultra Rare A ferocious dragon with a deadly attack. SDJ-002 - Swordsman of Landstar Monster Earth Warrior 3 500 1200 Common An amateur with a sword, this fairy warrior relies on its mysterious powers. SDJ-003 - Baby Dragon Monster Wind Dragon 3 1200 700 Common Much more than just a child, this dragon is gifted with untapped power. SDJ-004 - Spirit of the Harp Monster Light Fairy 4 800 2000 Common A spirit that soothes the soul with the music of its heavenly harp. SDJ-005 - Island Turtle Monster Water Aqua 4 1100 2000 Common A huge turtle that is often mistaken for an island. SDJ-006 - Flame Manipulator Monster Fire Spellcaster 3 900 1000 Common This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". SDJ-007 - Masaki the Legendary Swordsman Monster Earth Warrior 4 1100 1100 Common Legendary swordmaster Masaki is a veteran of over 100 battles. SDJ-008 - 7 Colored Fish Monster Water Fish 4 1800 800 Common A rare rainbow fish that has never been caught by mortal man. SDJ-009 - Armored Lizard Monster Earth Reptile 4 1500 1200 Common A lizard with a very though hide and a vicious bite. SDJ-010 - Darkfire Soldier #1 Monster Fire Pyro 4 1700 1150 Common An explosive expert from a special elite force. SDJ-011 - Harpie's Brother Monster Wind Winged Beast 4 1800 600 Common With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. SDJ-012 - Gearfried the Iron Knight Effect Monster Earth Warrior/Effect 4 1800 1600 Common Any Equip Card this card is equipped with is automatically destroyed. SDJ-013 - Karate Man Effect Monster Earth Warrior/Effect 3 1000 1000 Common Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. SDJ-014 - Milus Radiant Effect Monster Earth Beast/Effect 1 300 250 Common As long as this card remains face-up on the Field, increase the ATK of all Earth monsters by 500 points and decreases the ATK of all Wind monsters by 400 points. SDJ-015 - Time Wizard Effect Monster Light Spellcaster 2 500 400 Common Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn. SDJ-016 - Maha Vailo Effect Monster Light Spellcaster 4 1550 1400 Common In addition to the effects of Equipment Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster. SDJ-017 - Magician of Faith Effect Monster Light Spellcaster 1 300 400 Common FLIP: Select 1 Magic Card from your Graveyard and return it to your hand. SDJ-018 - Big Eye Effect Monster Dark Fiend 4 1200 1000 Common FLIP: See the 5 cards from the top of your deck, arrange them in the order desired, and replace them on top of your deck. SDJ-019 - Sangan Effect Monster Dark Fiend 3 1000 600 Common When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your deck is then shuffled. SDJ-020 - Princess of Tsurugi Effect Monster Wind Warrior 3 900 700 Common FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the Field. SDJ-021 - White Magical Hat Effect Monster Light Spellcaster 3 1000 700 Common When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's Hand to the Graveyard. SDJ-022 - Penguin Soldier Effect Monster Water Aqua 2 750 500 Super Rare FLIP: You can return up to 2 Monster Cards from the field to the owner's hand. SDJ-023 - Thousand Dragon Fusion Monster Wind Dragon 7 2400 2000 Common Time Wizard" + "Baby Dragon SDJ-024 - Flame Swordsman Fusion Monster Fire Warrior 5 1800 1600 Common Flame Manipulator" + "Masaki the Legendary Swordsman SDJ-025 - Malevolent Nuzzler Magic n/a Equip n/a n/a n/a Common A monster equipped with this card increases its ATK by 700 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. SDJ-026 - Dark Hole Magic n/a Normal n/a n/a n/a Common Destroys all monsters on the field. SDJ-027 - Dian Keto the Cure Master Magic n/a Normal n/a n/a n/a Common Increase your Life Points by 1000 points. SDJ-028 - Fissure Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up monster with the lowest attack. SDJ-029 - De-Spell Magic n/a Normal n/a n/a n/a Common Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. SDJ-030 - Change of Heart Magic n/a Normal n/a n/a n/a Common Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. SDJ-031 - Block Attack Magic n/a Normal n/a n/a n/a Common Select 1 of your opponent's monsters and shift it to Defense Position. SDJ-032 - Giant Trunade Magic n/a Normal n/a n/a n/a Common Return all Magic and Trap Cards on the Field to their respective owner's hands. SDJ-033 - The Reliable Guardian Magic n/a Quick Play n/a n/a n/a Common Increase 1 monster's DEF by 700 points during the turn this card is activated. SDJ-034 - Remove Trap Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up Trap Card on the field. SDJ-035 - Monster Reborn Magic n/a Normal n/a n/a n/a Common Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. SDJ-036 - Polymerization Magic n/a Normal n/a n/a n/a Common Fuses 2 or more monsters to form a new Fusion Monster. SDJ-037 - Mountain Magic n/a Field n/a n/a n/a Common Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. SDJ-038 - Dragon Treasure Magic n/a Equip n/a n/a n/a Common A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. SDJ-039 - Eternal Rest Magic n/a Normal n/a n/a n/a Common Destroy all monsters equipped with Equip Cards. SDJ-040 - Shield & Sword Magic n/a Normal n/a n/a n/a Common For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. SDJ-041 - Scapegoat Magic n/a Quick Play n/a n/a n/a Super Rare When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. SDJ-042 - Just Desserts Trap n/a Normal n/a n/a n/a Common Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. SDJ-043 - Trap Hole Trap n/a Normal n/a n/a n/a Common If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed. SDJ-044 - Reinforcements Trap n/a Normal n/a n/a n/a Common Increase 1 selected monster's ATK by 500 points during the turn this card is activated. SDJ-045 - Castle Walls Trap n/a Normal n/a n/a n/a Common Increase a selected monster's DEF by 500 points during the turn this card is activated. SDJ-046 - Waboku Trap n/a Normal n/a n/a n/a Common Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. SDJ-047 - Ultimate Offering Trap n/a Continuous n/a n/a n/a Common At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set. SDJ-048 - Seven Tools of the Bandit Trap n/a Counter n/a n/a n/a Common Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it. SDJ-049 - Fake Trap Trap n/a Normal n/a n/a n/a Common When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s). SDJ-050 - Reverse Trap Trap n/a Normal n/a n/a n/a Common All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. SDJ-001 - Red-Eyes B. Dragon Monster Dark Dragon 7 2400 2000 Ultra Rare A ferocious dragon with a deadly attack. SDJ-002 - Swordsman of Landstar Monster Earth Warrior 3 500 1200 Common An amateur with a sword, this fairy warrior relies on its mysterious powers. SDJ-003 - Baby Dragon Monster Wind Dragon 3 1200 700 Common Much more than just a child, this dragon is gifted with untapped power. SDJ-004 - Spirit of the Harp Monster Light Fairy 4 800 2000 Common A spirit that soothes the soul with the music of its heavenly harp. SDJ-005 - Island Turtle Monster Water Aqua 4 1100 2000 Common A huge turtle that is often mistaken for an island. SDJ-006 - Flame Manipulator Monster Fire Spellcaster 3 900 1000 Common This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". SDJ-007 - Masaki the Legendary Swordsman Monster Earth Warrior 4 1100 1100 Common Legendary swordmaster Masaki is a veteran of over 100 battles. SDJ-008 - 7 Colored Fish Monster Water Fish 4 1800 800 Common A rare rainbow fish that has never been caught by mortal man. SDJ-009 - Armored Lizard Monster Earth Reptile 4 1500 1200 Common A lizard with a very though hide and a vicious bite. SDJ-010 - Darkfire Soldier #1 Monster Fire Pyro 4 1700 1150 Common An explosive expert from a special elite force. SDJ-011 - Harpie's Brother Monster Wind Winged Beast 4 1800 600 Common With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. SDJ-012 - Gearfried the Iron Knight Effect Monster Earth Warrior/Effect 4 1800 1600 Common Any Equip Card this card is equipped with is automatically destroyed. SDJ-013 - Karate Man Effect Monster Earth Warrior/Effect 3 1000 1000 Common Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. SDJ-014 - Milus Radiant Effect Monster Earth Beast/Effect 1 300 250 Common As long as this card remains face-up on the Field, increase the ATK of all Earth monsters by 500 points and decreases the ATK of all Wind monsters by 400 points. SDJ-015 - Time Wizard Effect Monster Light Spellcaster 2 500 400 Common Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn. SDJ-016 - Maha Vailo Effect Monster Light Spellcaster 4 1550 1400 Common In addition to the effects of Equipment Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster. SDJ-017 - Magician of Faith Effect Monster Light Spellcaster 1 300 400 Common FLIP: Select 1 Magic Card from your Graveyard and return it to your hand. SDJ-018 - Big Eye Effect Monster Dark Fiend 4 1200 1000 Common FLIP: See the 5 cards from the top of your deck, arrange them in the order desired, and replace them on top of your deck. SDJ-019 - Sangan Effect Monster Dark Fiend 3 1000 600 Common When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your deck is then shuffled. SDJ-020 - Princess of Tsurugi Effect Monster Wind Warrior 3 900 700 Common FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the Field. SDJ-021 - White Magical Hat Effect Monster Light Spellcaster 3 1000 700 Common When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's Hand to the Graveyard. SDJ-022 - Penguin Soldier Effect Monster Water Aqua 2 750 500 Super Rare FLIP: You can return up to 2 Monster Cards from the field to the owner's hand. SDJ-023 - Thousand Dragon Fusion Monster Wind Dragon 7 2400 2000 Common Time Wizard" + "Baby Dragon SDJ-024 - Flame Swordsman Fusion Monster Fire Warrior 5 1800 1600 Common Flame Manipulator" + "Masaki the Legendary Swordsman SDJ-025 - Malevolent Nuzzler Magic n/a Equip n/a n/a n/a Common A monster equipped with this card increases its ATK by 700 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. SDJ-026 - Dark Hole Magic n/a Normal n/a n/a n/a Common Destroys all monsters on the field. SDJ-027 - Dian Keto the Cure Master Magic n/a Normal n/a n/a n/a Common Increase your Life Points by 1000 points. SDJ-028 - Fissure Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up monster with the lowest attack. SDJ-029 - De-Spell Magic n/a Normal n/a n/a n/a Common Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. SDJ-030 - Change of Heart Magic n/a Normal n/a n/a n/a Common Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. SDJ-031 - Block Attack Magic n/a Normal n/a n/a n/a Common Select 1 of your opponent's monsters and shift it to Defense Position. SDJ-032 - Giant Trunade Magic n/a Normal n/a n/a n/a Common Return all Magic and Trap Cards on the Field to their respective owner's hands. SDJ-033 - The Reliable Guardian Magic n/a Quick Play n/a n/a n/a Common Increase 1 monster's DEF by 700 points during the turn this card is activated. SDJ-034 - Remove Trap Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up Trap Card on the field. SDJ-035 - Monster Reborn Magic n/a Normal n/a n/a n/a Common Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. SDJ-036 - Polymerization Magic n/a Normal n/a n/a n/a Common Fuses 2 or more monsters to form a new Fusion Monster. SDJ-037 - Mountain Magic n/a Field n/a n/a n/a Common Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. SDJ-038 - Dragon Treasure Magic n/a Equip n/a n/a n/a Common A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. SDJ-039 - Eternal Rest Magic n/a Normal n/a n/a n/a Common Destroy all monsters equipped with Equip Cards. SDJ-040 - Shield & Sword Magic n/a Normal n/a n/a n/a Common For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. SDJ-041 - Scapegoat Magic n/a Quick Play n/a n/a n/a Super Rare When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. SDJ-042 - Just Desserts Trap n/a Normal n/a n/a n/a Common Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. SDJ-043 - Trap Hole Trap n/a Normal n/a n/a n/a Common If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed. SDJ-044 - Reinforcements Trap n/a Normal n/a n/a n/a Common Increase 1 selected monster's ATK by 500 points during the turn this card is activated. SDJ-045 - Castle Walls Trap n/a Normal n/a n/a n/a Common Increase a selected monster's DEF by 500 points during the turn this card is activated. SDJ-046 - Waboku Trap n/a Normal n/a n/a n/a Common Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. SDJ-047 - Ultimate Offering Trap n/a Continuous n/a n/a n/a Common At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set. SDJ-048 - Seven Tools of the Bandit Trap n/a Counter n/a n/a n/a Common Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it. SDJ-049 - Fake Trap Trap n/a Normal n/a n/a n/a Common When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s). SDJ-050 - Reverse Trap Trap n/a Normal n/a n/a n/a Common All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.


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