rip hop count is 15, if it reaches 16 it indicates network is unreachable
RIP RIPnetworks are limited in size to a maximum of 15 hops between any two networks. A network hop with a hop count of 16 indicates an unreachable network. The other routing protocols do not use the hop count as the metric, EIGRP uses bandwidth and delay for the metric. OSPF and IS-IS use a relative link cost, BGP uses paths, rules, and policies for the metric.
it will append the update information to the routing table
it will append the update information to the routing table
Interior Gateway Routing Protocol (IGRP) IGRP is a distance-vector interior gateway protocol (IGP). Distance-vector routing protocols call for each router to send all or a portion of its routing table in a routing-update message at regular intervals (every 90 seconds) to each of its neighboring routers. As routing information proliferates through the network, routers can calculate distances to all nodes within the internetwork. IGRP uses a combination (vector) of metrics. Internetwork delay, bandwidth, reliability, and load are all factored into the routing decision. Network administrators can set the weighting factors for each of these metrics. IGRP uses either the administrator-set or the default weightings to automatically calculate optimal routes.Routing Information Protocol (RIP) The Routing Information Protocol (RIP) is a distance-vector protocol that uses hop count as its metric. RIP is widely used for routing traffic in the global Internet and is an interior gateway protocol (IGP), which means that it performs routing within a single autonomous system. RIP only uses hop count to determine the best route to a remote network, RIP has a maximum hop count of 15, 16 is deemed unreachable. RIP works well in small internetworks, but is inefficient for large networks. RIP is susceptible to all the problems normally associated with distance vector routing protocols. It is slow to converge and forces routers to learn network information only from neighbors. RIP version 1 uses classful routing (all devices in the network must use the same subnet mask because RIP version 1 doesn't send updates with subnet information). RIP version 2 uses classless routing and does send subnet mask information with route updates. RIP networks need the same hop count to load balance multiple links.
It depends on the routing protocol in use, for example RIP uses the hop-count to determine the best route where less hops is better, OSPF uses cost, EIGRP uses a composite metric (BW + Delay + Reliability + Load) etc.
RIPv1 RIPv2
This might have in connection with routing loops using RIP.
In a distance vector routing protocol, such as RIP or EIGRP, each router sends its routing table to neighboring routers. The routers don't know the topology, i.e., how other routers are interconnected. In a link state routing protocol, such as OSPF or IS-IS, routers first exchange information about connections within the network (or an area of the network), and build a topology table. Then each router uses Dijkstra's algorithm to calculate the best route to each destination.
what happens in RIP ROUTING method after the 15 hop
-Distance vector routing -Hop-count metric -Route time-out timer
hop count metric
ITP