In general, yes, using UDP transport will use a smaller packet than TCP. UDP generally assumes that the complete message will fit within a single packet, unlike TCP which will segment or break apart a message into multiple packets for guaranteed reliable delivery. UDP has no such requirement to deliver anything within a reliable framework and would like to keep the entire message within a single packet and eliminate the segmentation and reassembly process.
UDP protocol is a means of transporting data in an unreliable (but speedy) manner. Packets are sent without regard for listening to see if they arrive. The header of a UDP packet is much smaller than a TCP header because it doesn't have all of the overhead that TCP has, namely, checking for packet receipt, error detection and correction, flow control, etc.
Only TCP will automatically discard a packet with a bad checksum. UDP packets have a checksum field, but it is rarely used, and then only by the application (not UDP itself)
UDP
Because TCP does far more things than UDP. UDP does not do flow control or congestion control or guarantee in-order and reliable packet delivery. TCP does all those things therefore it needs more functionality.
The "packets" are actually called "segments" in the case of layer 4 (i.e., TCP or UDP).When creating an IP packet, a host (computer, or other equipment that participates in a communication) adds information to the "protocol" field. This indicates whether the IP packet transports a TCP segment, a UDP segment, or some other kind of information.The "packets" are actually called "segments" in the case of layer 4 (i.e., TCP or UDP).When creating an IP packet, a host (computer, or other equipment that participates in a communication) adds information to the "protocol" field. This indicates whether the IP packet transports a TCP segment, a UDP segment, or some other kind of information.The "packets" are actually called "segments" in the case of layer 4 (i.e., TCP or UDP).When creating an IP packet, a host (computer, or other equipment that participates in a communication) adds information to the "protocol" field. This indicates whether the IP packet transports a TCP segment, a UDP segment, or some other kind of information.The "packets" are actually called "segments" in the case of layer 4 (i.e., TCP or UDP).When creating an IP packet, a host (computer, or other equipment that participates in a communication) adds information to the "protocol" field. This indicates whether the IP packet transports a TCP segment, a UDP segment, or some other kind of information.
Packet Filtering:permits or denies traffic based onsource/destination IP addresses, or TCP/UDP port numbers usingAccess Control Lists (ACLs)Stateful Packet Inspection:Tracks TCP and UDP sessions in a flowtable, using the Adaptive Security Algorithm.
Yes.
UDP is alot faster than TCP. So if its realtime obviously it has to be fast, thus UDP. The only problem is UDP isn't as reliable or as secure as TCP. But it does have the speed advantage.
UDP
TCP is connection oriented protocol,mean it ensure that a packet is delivered and also set up a connection before sending data to destination source and destination exchange several control signal before sending data.If a packet is lost,TCP resend it. UDP does not establish any communication before sending data.It sends data and forget it.If a packet is lost,application using UDP cannot resend it.A example of UDP is voip,if a packet is lost,a part of conversation is also lost and can not be resend
There are actually more than two protocols associated with Layer 4. According to Wikipedia, there are Transmission Control Protocol (TCP), User Datagram Protocol (UDP), Stream Control Transport Protocol (SCTP), Datagram Congestion Control Protocol (DCCP), and Internetwork Packet Exchange/Sequenced Packet Exchange (IPX/SPX).
UDP does not have the overhead of providing a reliable connection. That makes it more appropriate for applications where quick responses are more important than a guaranteed delivery of every packet.