No, rubber chickens are not able to lay eggs.
by waiting for it to hatch, at least that's what i do, if the chick doesnt hatch and the mommy left it then your a chicken killer!!!
No, not unless there is a chick in it, and it is about to hatch.
Chickens lay eggs and wait for them to hatch after they have grown from fetus into a chick.
To hatch a chicken egg at home, you will need an incubator to regulate temperature and humidity. Place the egg in the incubator and turn it several times a day. After about 21 days, the chick should hatch. Make sure to provide proper care and warmth for the chick after hatching.
To help a chicken egg hatch, ensure proper temperature and humidity in the incubator. Keep the egg still during the hatching process, and resist the urge to assist the chick in hatching as it can cause harm. Provide a warm and quiet environment for the chick to hatch naturally.
Hens and roosters are both chickens, so the offspring are called chicks. As they get older and show their male or female characteristics, they are called either a hen or a rooster. Note: In Australia and New Zealand, chickens are called chooks or chookies.
No, a chicken needs a rooster to fertilize the egg in order for it to develop into a chick. Without the rooster's contribution, the eggs laid by a hen will remain unfertilized and will not hatch into chicks.
A bantam (mini) chicken egg takes the same amount to time to hatch as a regular egg: about 21 days. The time may be reduced very slightly, but in general it's the same. Of course, if the eggs are infertile, they will never hatch.
Maybe, but I doubt it because the chick would have to form, and grow, so I'm guessing that if it did hatch, there would be something wring with it because you'de have to turn up the heat.
A chicken will not know it's egg from any other. After the eggs hatch, the hen and the chicks get to know the sounds that they each make. If a chick gets separated from the hen, it will cheep, and the hen clucks to it, and the chick will come running.
Which came first, the chicken or the egg? The answer is, of course, the egg. After all, birds evolved long after egg-laying reptiles, so eggs had to have come first. But what exactly does that have to do with forward declarations? Well, everything, as it turns out. Forward declarations are essential whenever two classes depend on each other.As you know, in C++ you must define a type before you can use it. So let's define a simple chicken and egg:#include class Chicken{public:Chicken(Chicken* parent=0):m_pParent(parent){}Egg* lay_egg();private:Chicken* m_pParent;};class Egg{public:Egg(Chicken* parent=0): m_pParent(parent){}Chicken* hatch();private:Chicken* m_pParent;};Egg* Chicken::lay_egg(){return(new Egg(this));}Chicken* Egg::hatch(){return(new Chicken(m_pParent));}int main(){Chicken chicken;Egg* egg = chicken.lay_egg();Chicken* chick = egg->hatch();Egg* egg2 = chick->lay_egg();delete(egg2);egg2=0;delete(chick);chick=0;delete(egg);egg=0;return(0);}Straight away there's a problem. The compiler won't allow this because our chicken lays eggs but the definition of an egg appears after the definition of a chicken. Ah, but of course -- eggs came first! So let's swap the definitions around:#include class Egg{public:Egg(Chicken* parent=0): m_pParent(parent){}Chicken* hatch();private:Chicken* m_pParent;};class Chicken{public:Chicken(Chicken* parent=0):m_pParent(parent){}Egg* lay_egg();private:Chicken* m_pParent;};Egg* Chicken::lay_egg(){return(new Egg(this));}Chicken* Egg::hatch(){return(new Chicken(m_pParent));}int main(){Chicken chicken;Egg* egg = chicken.lay_egg();Chicken* chick = egg->hatch();Egg* egg2 = chick->lay_egg();delete(egg2);egg2=0;delete(chick);chick=0;delete(egg);egg=0;return(0);}Hmm. The compiler's still not happy. Our eggs need to hatch chickens but, again, the definition of a chicken now appears after the definition of an egg. We seem to have a catch-22 situation. No matter which order we define them, we simply cannot emulate a simple chicken and an egg.The answer is, you guessed it, to use a forward declaration:#include class Chicken; // forward declaration!class Egg{public:Egg(Chicken* parent=0): m_pParent(parent){}Chicken* hatch();private:Chicken* m_pParent;};class Chicken{public:Chicken(Chicken* parent=0):m_pParent(parent){}Egg* lay_egg();private:Chicken* m_pParent;};Egg* Chicken::lay_egg(){return(new Egg(this));}Chicken* Egg::hatch(){return(new Chicken(m_pParent));}int main(){Chicken chicken;Egg* egg = chicken.lay_egg();Chicken* chick = egg->hatch();Egg* egg2 = chick->lay_egg();delete(egg2);egg2=0;delete(chick);chick=0;delete(egg);egg=0;return(0);}Now the code compiles!The forward declaration simply acts as a sort of place-holder. We're just telling the compiler that although we aren't quite ready to define a chicken, one will be defined at some point -- it may even be in a completely different file. But that is enough to appease the compiler, it can simply fill in the blanks when our chicken is fully defined.This type of scenario crops up quite a lot, especially when working with parent and child classes that must depend on each other, just like our chicken and egg. However, we normally design our classes using separate source files each with their own header file, and that would then make it impossible for our chicken and egg header's to include each other's header. Instead, we must use forward declarations in the headers, and place the corresponding #include directives in the source files.
An egg.