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No, it removes the summoned Synchro monster.

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Q: Is the effect of the hyper synchron's remove it self or the summoned monster?
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If Destiny End Dragoon is sent to the graveyard via Summoner of Illusions can I use Destiny End Dragoon's effect to remove a D hero from play and special summon him?

For any Fusion Monster, they can only be Special Summoned from the graveyard if they were properly Special Summoned to the field first. That will usually mean by Fusion Summon.There are ways to bring a Fusion Monster to the field without Fusion Summoning it. Cyber Stein is one, and Summoner of Illusion is another. Since these are not Fusion Summons (they are generic Special Summons), the monster was not summoned properly. If they are destroyed, you cannot bring them back with cards like Monster Reborn, and Destiny End Dragoon's effect is no different, it would be unable to special summon him back to the field.Only by Fusion Summoning him initially, is he allowed to use his effect to resummon himself after destruction.(If it is a Fusion Monster that cannot be Fusion Summoned at all, like Gyzarus or the Neospacian fusions, then they are properly summoned just by following their text)


Can you special summon Chaos Sorcerer from the graveyard?

If you properly Special Summoned him first, and he is then destroyed, you can special summon him back from the graveyard with cards like Monster Reborn. You do not need to remove another Light and Dark monster to do this, and just as important, you cannot remove a Light and Dark monster to special summon him from the graveyard, he can only be summoned from hand by doing that.


Can chaos sorcerer be summoned from the graveyard by its own effect?

A monster's special summon method, unless specifically stated otherwise, is from hand only. You can remove a Light and Dark monster to summon Chaos Sorcerer only while it is in hand.Plaguespreader Zombie is an example of a monster who can special summon itself from another zone, the graveyard in his case.


In Yu-Gi-Oh why can you use Monster Reborn on Dark Necrofear but not Uria Lord of Searing Flames?

Answers taken from the YGO! TCG Website: http://www.yugioh-card.com/en/gameplay/faqs/basicgameplay/ ...If a Special Summon-only monster is successfully Special Summoned to the field, using the proper method, and is then sent from the field to the Graveyard, you may use "Monster Reborn", etc. to revive the monster back to the field, and you do not have to use the proper method again. (For example, if you Special Summon "Aqua Spirit" by removing 1 WATER monster in your Graveyard from play, and "Aqua Spirit" is then destroyed and sent to your Graveyard, you may use "Monster Reborn" on "Aqua Spirit" without having to remove another WATER monster in your Graveyard from play.) However, if a Special Summon-only monster is placed in your Graveyard because it was discarded from your hand, or some other method that did not involve the monster being Special Summoned to the field using the proper method, you cannot use "Monster Reborn", etc. on the monster. ---- No, you will never be able to Special Summon "Armed Dragon LV7" [or "Uria, Loard of Saering Flames"] with "Monster Reborn" because "Armed Dragon LV7" [and "Uria, Loard of Saering Flames"] is a monster that can only be Special Summoned by the method described in its text. These monsters can be identified by the text "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by …". This means that the method described after the "except by" is the only way that monster can ever be Summoned. This prevents it from being Special Summoned from the Graveyard with "Monster Reborn", "Call of the Haunted", or any other effect, even if it was properly Summoned by its own effect first. Some earlier prints of cards do not have the "This card cannot be Special Summoned except by…" text, but are still included in this category of monsters. These cards include "Exodia Necross", "Berserk Dragon", and "Mirage Knight".


What is a DAD deck?

DAD refers to the Dark Armed Dragon, a monster that can only be special summoned when you have exactly three DARK attribute monsters in your graveyard. Dark Armed Dragon's effect allows it to remove a DARK attribute monster in your graveyard from play to destroy a card on the field. Combined with Dark Armed Dragon's 2800 attack points, this makes for a quite powerful monster.


Can black luster soldier - envoy of the beginning be special summon from the graveyard?

Initially, a monster who can only be special summoned, may only reach the field by following the method on its card - unless an effect specifically states otherwise. As for reviving them from the graveyard, there are two subsets of special summon-only monsters. They are; "Can only be Special Summoned by..." If this kind of monster is properly special summoned by the listed method, you can bring it back with cards like Monster Reborn. The two Envoys belong to this group, as do all Rituals, Fusions and Synchros by default, except for a few who have text that include them in the second group below. "Cannot be Special Summoned except by..." Even if this monster is properly special summoned by the listed method, it can't be brought back by cards like Monster Reborn. Dark Armed Dragon and Judgment Dragon are examples of this kind, as do a few Rituals, Fusions or Synchros, like Dark Paladin, who cannot be special summoned except by Fusion Summon. Lastly, again unless specificaly stated otherwise, the card's special summon requirements are from the hand only. You cannot remove a Light and Dark monster to special summon the Envoys from the graveyard, they can only be special summoned this way while in hand. However on the plus side, if they were properly special summoned, you can bring them back with Monster Reborn, and they do not need another Light and Dark monster to be removed when you do this.


What are some good Lv4 Yu-Gi-Oh monsters with at least 2000 ATK?

ANY Level 4 Monster with that much ATK would have some drawback. Here's a list for you, accurate as of October 2015, but bear in mind that I'm only listing the drawbacks:Alexandrite Dragon - Normal Monster, ATK: 2000/DEF: 100Gene-Warped Warwolf - Normal Monster, ATK: 2000/DEF: 100Mystery Shell Dragon - Normal Monster, ATK: 2000/DEF: 0Phantom Gryphon - Normal Monster, ATK: 2000/DEF: 0Archfiend General - Effect Monster, ATK: 2100/DEF: 800; destroyed if the Field Spell "Pandemonium" is not in play.Armor Exe - Effect Monster, ATK: 2400/DEF: 1400; destroyed unless you remove 1 Spell Counter from your side of the Field at every Standby Phase.Axe Dragunite - Effect Monster, ATK: 2000/DEF: 1200; changes to Defense Position after it attacks.Battlin' Boxer Glassjaw - Effect Monster, ATK: 2000/DEF: 0; destroyed when targeted for an attack.Berserk Gorilla - Effect Monster, ATK: 2000/DEF: 1000; destroyed if it is in face-up Defense Position, and must attack if able.Boar Soldier - Effect Monster, ATK: 2000/DEF: 500; must be Flip Summoned, destroyed if Normal Summoned, and loses 1000 ATK if your opponent controls any monsters.Bujin Hirume - Effect Monster, ATK: 2000/DEF: 1000; must first be Special Summoned by Banishing a "Bujin" monster other than "Bujin Hirume" from your Graveyard, and you can only control 1 "Bujin Hirume".Cave Dragon - Effect Monster, ATK: 2000/DEF: 100; cannot be Normal Summoned if you control a monster, and cannot attack if you do not control another Dragon.Chainsaw Insect - Effect Monster, ATK: 2400/DEF: 0; your opponent Draws a card after it attacks successfully.Dark Elf - Effect Monster, ATK: 2000/DEF: 800; you must pay 1000 Life Points for it to attack.Elemental HERO Captain Gold - Effect Monster, ATK: 2100/DEF: 800; destroyed if the Field Spell "Skyscraper" is not in play.Flash Assailant - Effect Monster, ATK: 2000/DEF: 2000; loses 400 ATK and DEF for every card in your hand.Gaia Soul the Combustible Collective - Effect Monster, ATK: 2000/DEF: 0; destroyed during the End Phase.Galaxy Dragun - Effect Monster, ATK: 2000/DEF: 1200; can only attack Dragon-Types.Giant Kozaky - Effect Monster, ATK: 2500/DEF: 2400; destroyed and deals 2500 damage to its controller if the monster "Kozaky" is not face-up on the Field.Giant Orc - Effect Monster, ATK: 2200/DEF: 0; changes to Defense Position after it attacks.Goblin Attack Force - Effect Monster, ATK: 2300/DEF: 0; changes to Defense Position after it attacks.Goblin Elite Attack Force - Effect Monster, ATK: 2200/DEF: 1500; changes to Defense Position after it attacks.Gogogo Giant - Effect Monster, ATK: 2000/DEF: 0; changes to Defense Position after it attacks.Gogogo Goram - Effect Monster, ATK: 2300/DEF: 0; changes its Battle Position when it is Summoned.Heraldic Beast Leo - Effect Monster, ATK: 2000/DEF: 1000; destroyed during the End Phase if it was Normal Summoned.Indomitable Fighter Lei Lei - Effect Monster, ATK: 2300/DEF: 0; changes to Defense Position after it attacks.Infernal Dragon - Effect Monster, ATK: 2000/DEF: 0; destroyed during the End Phase if it attacked.Jirai Gumo - Effect Monster, ATK: 2200/DEF: 100; requires you to toss a coin and call it whenever it attacks, and you lose half of your Life Points if you call it wrong.Karakuri Muso MDL 818 "Haipa" - Effect Monster, ATK: 2100/DEF: 1100; must attack if able, and changes to Defense Position after it attacks.Koa'ki Meiru Bergzak - Effect Monster, ATK: 2000/DEF: 200; destroyed during the End Phase unless you reveal a Warrior in your hand or send 1 "Iron Core of Koa'ki Meiru" Spell Card from your hand to the Graveyard.Koa'ki Meiru Powerhand - Effect Monster, ATK: 2100/DEF: 1600; destroyed during the End Phase unless you reveal a Normal Trap in your hand or send 1 "Iron Core of Koa'ki Meiru" Spell Card from your hand to the Graveyard.Koa'ki Meiru Urnight - Effect Monster, ATK: 2000/DEF: 1500; destroyed during the End Phase unless you reveal a Beast-Warrior in your hand or send 1 "Iron Core of Koa'ki Meiru" Spell Card from your hand to the Graveyard.Lionhearted Locomotive - Effect Monster, ATK: 2400/DEF: 2100; ATK decreases to 1200 whenever it attacks, until the end of the Damage Step.Mecha Phantom Beast Sabre Hawk - Effect Monster, ATK: 2100/DEF: 100; cannot attack directly, and cannot attack at all if you have a monster in your Graveyard that is not a "Mecha Phantom Beast".Mist Valley Falcon - Effect Monster, ATK: 2000/DEF: 1200; cannot attack unless you return one card you control to its owner's hand.Naturia Spiderfang - Effect Monster, ATK: 2100/DEF: 400; can only attack on a turn that your opponent uses an effect.Nuvia the Wicked - Effect Monster, ATK: 2000/DEF: 800; destroyed if Normal Summoned, and loses 200 ATK for each monster your opponent controls.Opera the Melodious Diva - Effect Monster, ATK: 2300/DEF: 1000; cannot attack during the turn it is Summoned or flipped face-up.Overlay Sentinel - Effect Monster, ATK: 2000/DEF: 0; cannot be Special Summoned, and changes to Defense Position when Normal Summoned.Panther Warrior - Effect Monster, ATK: 2000/DEF: 1600; cannot attack unless you Tribute 1 monster you control.Photon Crusher - Effect Monster, ATK: 2000/DEF: 0; changes to Defense Position after it attacks.Photon Thrasher - Effect Monster, ATK: 2100/DEF: 0; cannot be Normal Summoned/Set, must first be Special Summoned from your hand while you control no monsters, and cannot attack if you control any other monsters.Princess Curran - Effect Monster, ATK: 2000/DEF: 0; can only be Summoned by the effect of the Equip Spell "Trial of the Princesses".Princess Pikeru - Effect Monster, ATK: 2000/DEF: 0; can only be Summoned by the effect of the Equip Spell "Trial of the Princesses".Rare Metal Dragon - Effect Monster, ATK: 2400/DEF: 1200; cannot be Normal Summoned or Set.Scrap Kong - Effect Monster, ATK: 2000/DEF: 1000; destroyed when Normal Summoned.Scrap Shark - Effect Monster, ATK: 2100/DEF: 0; destroyed when an effect is activated while it is face-up.Shadowknight Archfiend - Effect Monster, ATK: 2000/DEF: 1600; you MUST pay 900 Life Points during each of your Standby Phases, and any Battle Damage it inflicts to your opponent is halved.Skull Conductor - Effect Monster, ATK: 2000/DEF: 0; destroyed if face-up at the end of the Battle Phase.Speedroid Razorang - Effect Monster, ATK: 2000/DEF: 0; cannot attack during the turn it is Normal Summoned.Susa Soldier - Effect/Spirit Monster, ATK: 2000/DEF: 1600; returns to the hand at the End Phase, and any Battle Damage it inflicts to your opponent is halved.Tardy Orc - Effect Monster, ATK: 2200/DEF: 0; cannot attack during the turn it is Normal Summoned.Terrorking Archfiend - Effect Monster, ATK: 2000/DEF: 1500; cannot be Normal of Flip Summoned unless you control an "Archfiend", and you MUST pay 800 Life Points during each of your Standby Phases.The Unfriendly Amazon - Effect Monster, ATK: 2000/DEF: 1000; destroyed unless you Tribute a monster during each of your Standby Phases.Toon Goblin Attack Force - Effect Monster, ATK: 2300/DEF: 0; destroyed if the Continuous Spell "Toon World" is destroyed, and changes to Defense Position after it attacks.Tyr of the Nordic Champions - Effect Monster, ATK: 2000/DEF: 2000; destroyed if there is no other "Nordic" monster on the Field.Worm Rakuyeh - Effect Monster, ATK: 2100/DEF: 1200; can only attack on the turn it is flipped face-up, and flips into face-down Defense Position after it attacks.Wulf, Lightsworn Beast - Effect Monster, ATK: 2100/DEF: 300; cannot be Normal Summoned or Set.Zeradias, Herald of Heaven - Effect Monster, ATK: 2100/DEF: 800; destroyed if the Field Spell "The Sanctuary in the Sky" is not in play.Zombyra the Dark - Effect Monster, ATK: 2100/DEF: 500; cannot attack directly, and loses 200 ATK each time it destroys a monster.Elder Entity Norden - Fusion Monster, ATK: 2000/DEF: 2200; requires 2 Synchro or Xyz Monsters (or one of each) to Fusion Summon.Gishki Psychelone - Ritual Monster, ATK: 2150/DEF: 1650Nekroz of Unicore - Ritual Monster, ATK: 2300/DEF:1000; cannot be Special Summoned except by Ritual Summon, and negates the effects of all monsters Summoned from the Extra Deck.Dark Diviner - Synchro Monster, ATK: 2000/DEF: 1000Old Entity Hastorr - Synchro Monster, ATK: 2300/DEF: 1000The Fabled Kudabbi - Synchro Monster, ATK: 2200/DEF: 1100; destroyed during the End Phase if you have 3 or more cards in your hand.The Fabled Unicore - Synchro Monster, ATK: 2300/DEF: 1000Underworld Fighter Balmung - Synchro Monster, ATK: 2100/DEF: 800


What is black luster soldiers description?

"Black Luster Soldier" does not have an effect. It's only a Ritual Monster. However, you might be refering to "Black Luster Soldier- Envoy of the Beginning". If so, here is that card's effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:● Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn.● If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.


If your opponent special summons 'Red-Eyes Darkness Metal Dragon' and special summons a 'Blue-Eyes White Dragon' and you activate 'Bottomless Trap Hole' are they both removed?

It depends how they are summoned. Bottomless Trap Hole can remove multiple monsters, but only when summoned by the same source. If a player used Monster Reborn and chained Call of the Haunted, then both will resolve, summoning the two monsters. However Bottomless Trap Hole can only be used against the one that was summoned last. If both were summoned simultaneously, by, say, Flute of Summoning Dragon, then Bottomless Trap Hole can respond to this one source of special summon after resolution, to destroy and remove both monsters. One other situation is the player summons the Red-Eyes Darkness Metal Dragon, and then uses its effect to summon a Blue-Eyes. You could chain BTH to Red-Eyes Darkness Metal Dragon's effect activation, you will destroy and remove it, but the Blue-Eyes will still be summoned after. Or, you could allow the Blue-Eyes to be summoned first, and respond to that summon, destroying and removing Blue-Eyes. But because both monsters are summoned from different sources, you will not be able to destroy and remove them both.


Can a card effect target a token if it says to target a monster?

Monster Tokens are considered Monster Cards for all intents and purposes, except that they cannot be flipped face-down, and 'cease to exist' if an effect destroys them or tries to remove them from the field.


Spell striker do you have to summon it first or remove a spell card to summon it?

When a card, such as Spell Striker, requires an action to be Summoned, the action will almost always be performed first before the monster is Summoned. Therefore, concerning Spell Striker, to Special Summon it, you must remove one Spell Card from play first, then you place it on the field afterwards.


Dark armed dragon?

Its a level seven DARK type monster with 2800 ATK and 1000 DEF. Its effect states that it cannot be normal summoned of set. It cannot be special summoned exept by having EXACTLY three dark monsters in your graveyard. You can remove from play one dark monster from your graveyard to destroy one card on the field. Its a really good card if your playing darks. One thing you can do is use Dark Grephor's effect to discard a level five or higher dark from your hand to special summon it and then send one dark from your hand and deck to the graveyard. That adds up too three darks in grave.