The system of two point charges plus q and -q constitutes an electric dipole.In the case of an electric dipole ,the resultant field is parallel to the line joining the two charges at 1.any point on the line joining the charges 2.any point on the perpendicular bisector of the line joining the two charges.
illuminatedThats the right answer for a plus.
Magnetic poles can not exist and monopoles but must be in pairs where you have a force from one polarity to another. Electric charges, such as plus and minus, can exist alone.
If these are point charges each will apply a force F, so I guess the answer is 2F. If they are charges of finite physical size then the force from each won't be in line, so the result will be less.
Just like the gravitational force between masses, the electrostatic force between two charges is inversely proportional to the square of the distance between them. When the distance between the charges is changed from 3cm to 6cm, the distance changes by the factor of (6/3) = 2. The force changes by the factor of ( 1/22 ) = 1/4. Its magnitude changes to 0.25 that of the original force.
Entities are the objects instantiated by your program, both at compile time and at runtime. Some objects are primitive data types, others are more complex such as objects instantiated from a class.
AL has 3 more negative charges than positive ones
Objects that are not supposed to be written. Surprised?
To get to five, there must be more than two objects. However, there are only two objects being added to two other objects. That answer is four, not five.
It's not clear what you mean by "call 2 or more objects". Object's aren't "called", they are instantiated. Once instantiated you may "call" (invoke) the member methods associated with those objects, or invoke functions that operate upon those objects. To invoke the same member method on 2 or more objects, simply place those objects in a vector (by reference), then iterate over the vector: void f (std::vector<my_object*> objects) { for (auto foo : objects) foo->bar(); // invoke the bar method for each foo object in objects }
Objects in Dev C++ are the same as objects in generic C++, insofar as an object is an instance of a class.
Objects are instantiated when statically declared or dynamically created with the new keyword.
Passive objects encapsulate state and operations, whereas active objects also encapsulate a process. Standard C++ does not support active objects.
The comparative of heavy is "heavier" (having more weight).
What determines an objects temperature. The higher the temperature the faster the particles move, the more Kinetic Energy they have and the greater the objects Thermal energy=) Haha I am superr dupper dumb
about 3 or 4
alex oulton