after you get the wind mill to spin counter clockwise the thing on the top of the building with open try to get it to open all the way you can, then enter it.
JUMP ON THE sign then jump on the windwill.
Jump up to the roof inside the mill and pull on the rope, the go outside the mill and jump on the blades to make them spin counter-clockwise.
the swamp is past the wind mill in the mud
You get the manure from the guy you see when you enter the scene and go to the windmill and spin the fan counter clock wise and use the manure to power it.
The small key in Astro Knights Island is for Mordred's secret hideout. When you come to that wind mill area, move the hay bales apart and use the key on that.
When you get the windmill open on astro knights, you go inside and get the (manure-powered) hovercraft.
keep going right until you get to the muddy pond. the wind mill is just to the left of the muddy pond.
you get on top of the ye old romour mill sign, and jump on the wind mill blades and make the wind mill move. Jump about 4-5 times. Then, jump onto the middle of the windmill, and from that jump on the roof and enter.
Go to the the top and get the hover craft
first you have to get the power source for the little space ship which is under the librairy then you need manure from the guy next to the hay then go in the wind mill then go up pull the rope down go out then spin the wind mill by walking on it then you will see something there you power that thing with the manure then go right step on the thing then go to the space ship put the green power sourse in then type the number you are in space oh and this is astro knights island
if you are talking about the hover craft on astroknights it is in the top of the wind mill tower. spin the blades on the wind mill and the top will open up so you can get it
Wind turbines typically spin counterclockwise when viewed from above. This rotation allows the blades to align with wind direction effectively, generating power as they turn.