Rotation is a vector having a direction and magnitude.
It is the origin
origin
counterclockwise
1/4 of 360 degrees = 90 degrees which is a right angle
A 180° rotation is half a rotation and it doesn't matter if it is clockwise of counter clockwise. When rotating 180° about the origin, the x-coordinate and y-coordinates change sign Thus (1, -6) → (-1, 6) after rotating 180° around the origin.
The rule for a rotation by 180° about the origin is (x,y)→(−x,−y) .
It is (-1, 6).Also, if the rotation is 180 degrees, then clockwise or anticlockwise are irrelevant.It is (-1, 6).
depends on the centre of rotation if it's about the origin the x coord is multiplied by -1
yup.
Reflection in the y-axis.
Because 180 degrees clockwise is the same as 180 degrees counterclockwise.
180 degrees because a full rotation is 360 degrees, if you take half of 360 you get 180 :)
The centre of rotation, the angle of rotation and, unless the angle is 180 degrees, the direction of rotation.
For every point A = (x,y) in your figure, a 180 degree counterclockwise rotation about the origin will result in a point A' = (x', y') where: x' = x * cos(180) - y * sin(180) y' = x * sin(180) + y * cos(180) Happy-fun time fact: This is equivalent to using a rotation matrix from Linear Algebra! Because a rotation is an isometry, you only have to rotate each vertex of a polygon, and then connect the respective rotated vertices to get the rotated polygon. You can rotate a closed curve as well, but you must figure out a way to rotate the infinite number of points in the curve. We are able to do this with straight lines above due to the property of isometries, which preserves distances between points.
360 degrees would be one full rotation. 180 degrees would be a half rotation. 360+180=540 So it would be a rotation and a half.
180 degrees