20 Second Lap on Frappe SnowlandThis glitch will work in any game mode and with any character. Once the race starts, the player must turn around onto the bridge, and turn back around onto the snow (without touching the track) and off the course (though past the starting line) so Lakitu comes. When the player drives over the starting line, the screen will say Second Lap. The player can keep doing this until the end of the race, resulting in being able to finish the race around 1 minute.
Bounce Over the WallThis glitch works in any mode with any player on Wario Stadium, excluding Extra Mode. On the first hill after the start of the race, the player should drive into the wall, they should be able to bounce over it. Next, they should do a 180 degree turn and aim for the starting pole (the player is over the wall so it may be hard to see it depending on how well the N64 or Wii works). The player should hop over the wall again and make sure to land to the left of the starting line. Once the player crosses the starting line after they regain control of their kart, Lakitu should hold the 2nd or Final lap sign, depending on which lap the player was on previously, or he will wave the checkered flag, if the race is finished.
Fast Lap Across Space in Rainbow RoadThis glitch can be performed in any mode with any character on Rainbow Road. The player must use a Mushroom speed boost just as the player crosses the finish line and just before the elevation of the road goes down, rocket off the edge of the course and land again on the complete opposite side of the course, more than halfway through.
Fast Lap Under DK's Jungle ParkwayThis is a fairly easy glitch that can be performed in any mode with any player on DK's Jungle Parkway, excluding Extra Mode. When the race starts, the player needs to turn around and go into the tunnel, and then pass two of the flames on the wall and turn around again, now going in the right direction. Just as the tunnel is about to end, the player has to drive in between the end of the tunnel on the left and the drop to the bottom. The racer should fall below the course and land in water. Lakitu will place the player back in the tunnel, and then drive across the finish line and it will become the next lap.
Jump the WallThis glitch works in any mode with any player on Mario Raceway, excluding Extra Mode. Just before the left turn before the 180 degree turn around the mushroom tree, the player should use a Mushroom speed boost and go over the wall. However, this glitch is difficult to perform since the angle has to be exactly right or else it will fail.
Skip All of Yoshi ValleyThis is a glitch that can be performed in any mode with any player on Yoshi Valley, excluding Extra Mode. This glitch can only be performed with a Mushroom item. Immediately after crossing the finish line, the racer has to make a 90-degree left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line and it will either be second lap (Time Trials only), final lap (if performed on second lap in any mode), or the race would be finished (if performed on final lap).
Skip Most of Royal RacewayThis is an extremely difficult glitch that can be performed on any mode with any player on Royal Raceway, excluding extra mode. After passing under the jet ramp that goes across the river, players should make a sharp left turn about halfway through that straightaway section and aim for the corner of brown bank across the river on the side closest to the player, and then Brake just before it looks like the player is going to go across the river and then use a Mushroom speed boost. If "Poomp!" appears on the screen when the kart hits the bank, the glitch has been performed correctly. Lakitu should put the racer back on the road right before the speed boost that takes the player across the river near the castle.
Under the trainIn Kalimari Desert it is possible to drive under the train by driving through the wheels.
Infinite BananaThe player must place a banana right where the player gets hurt and gets pushed backward into it. Then the player will get hurt by the banana, but it will not dissapear. Then the player will constantly get hurt, and will be unable to move until the banana dissapears.