If the distance of travel remains constant in every case, then the time required to cover the distance is inversely proportional to the speed of the particle. T = (constant) divided by (speed) or: (Time) x (Speed) = A constant, if the distance under consideration doesn't change. Note: This expression is a good approximation at everyday speeds. It becomes less accurate at speeds where relativistic effects become significant.
It gives the speed of the moving particle.
No, frequency is the function of peak/trough pairs per unit time. Speed is the measure of how long it takes to travel a given distance.
It is proportional if the velocity doesn't change over time.
speed
see speed cannot de negative se speed = distance / time and neithr distance nor time can be negative they r always positive so speed cannot be negative but velocity can be negative
That depends on the speed. After deciding how fast you will travel, divide the distance by the speed to get the time.That depends on the speed. After deciding how fast you will travel, divide the distance by the speed to get the time.That depends on the speed. After deciding how fast you will travel, divide the distance by the speed to get the time.That depends on the speed. After deciding how fast you will travel, divide the distance by the speed to get the time.
Well, tachyons are particles that travel faster than the speed of light. Travel could be referring to how they move across the universe (if they exist) or somehow splitting a object down to the atoms and attaching it to a tachyon particle and sending it through space and time.
it indicates the acceleration of the particle
Speed is the time measured of travel over a known distance. For instance, driving at 60 mph means that in 1 hour you should have travelled 60 miles.
According to relativity theory, time stops for a particle when the speed of that particle reaches the speed of light in a vacuum. However, the theory of relativity also states that it is impossible for an object with nonzero mass to ever reach the speed of light in a vacuum. In other words: you can't, except in a few trivial instances such as photons, which are massless and already travel at the speed of light in a vacuum (er... at least, they do when they're in a vacuum). You may be asking about a video game, in which case it would help to know which one you're talking about. Video game physics are often quite different from real physics.
Travel at one speed for a period time e.g on a 30 mph road you would travel at a constant speed of 30 mph
It gives the speed of the moving particle.
Since speed is expressed in terms of distance and time (e.g., miles per hour or feet per second), average speed is derived by dividing the distance traveled by the amount of time taken to travel that distance. For example, if it take 4 hours to travel 200 miles, average speed = 200 mi/4 hrs = 50 miles per hour.
Distance/time = speed
No, frequency is the function of peak/trough pairs per unit time. Speed is the measure of how long it takes to travel a given distance.
-- Detect the particle as it passes a mark on the floor of the laboratory. -- Detect the particle as it passes a second mark on the floor of the laboratory. -- Measure the time between the two events. -- Measure the distance between the two marks on the floor. -- Divide the distance by the time. -- The quotient is the speed of the particle between the two marks.
Speed Average speed- the total distance traveled divided by the time it takes to travel that distance Velocity is also the distance or displacement divided by the time