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Q: Two companies Alpha and Beta submitted proposals in response to a Request for Proposals which would make award to the low price technically acceptable offer. After evaluation of the offers discussions?
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Continue Learning about Physics

What was Dalton's four proposals or therories?

Elements are made of tiny particles called atomsAll atoms of a given element are identical (Proven wrong)The atoms of a given element are different from any other element (Not completely true)Atoms of one element can combine with atoms of another element to form chemical compounds


Why do we need knuckles How do you know?

Sonic the Hedgehog is a Japanese video game series and media franchise created and owned by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, a 2020 feature film, and merchandise. The first Sonic game, released in 1991 for the Sega Genesis, was developed after Sega requested a mascot character to compete with Nintendo's mascot Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three Sonic games, plus the spin-off Sonic Spinball (1993). After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. Sega exited the console market and shifted to third-party development in 2001, continuing the series on Nintendo, Xbox, and PlayStation systems. While Sonic games often have unique game mechanics and stories, they feature recurring elements such as the ring-based health system, level locales, and fast-paced gameplay. Games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. While Sonic and Eggman were the only characters introduced in the first game, the series would go on to have a large cast of characters; some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, have starred in spin-offs. The franchise has crossed over with other video game franchises in games such as Mario & Sonic, Sega All-Stars, and Super Smash Bros. Sonic the Hedgehog is Sega's flagship franchise and one of the bestselling video game franchises, grossing over $5 billion by 2014 and selling 140 million by 2016. Series sales and free-to-play mobile game downloads totaled 920 million by 2019. The Genesis Sonic games have been described as representative of the culture of the 1990s and listed among the greatest of all time. Although later games, notably the 2006 series reboot, have been criticized for a perceived decline in quality, Sonic is influential in the video game industry and is frequently referenced in popular culture. The franchise is also known for its fandom that produces unofficial media, such as fan art and fangames. By 1990, Japanese video game company Sega wanted a foothold in the video game console market with its 16-bit console, the Sega Genesis. Sega's efforts to break into the market had been stymied by the dominance of Nintendo; as such, the Genesis did not have a large install base and Nintendo did not take Sega seriously as a competitor. Sega of America CEO Michael Katz attempted to challenge Nintendo with the "Genesis does what Nintendon't" marketing campaign and by collaborating with athletes and celebrities to create games. These efforts did not break Nintendo's dominance, and Katz was replaced as CEO by Tom Kalinske, formerly of Mattel.Sega Enterprises president Hayao Nakayama decided Sega needed a flagship series and mascot to compete with Nintendo's Mario franchise. Nintendo had recently released Super Mario Bros. 3, at the time the bestselling video game ever. Sega's strategy had been based on porting its successful arcade games to the Genesis; however, Nakayama recognized that Sega needed a star character in a game that could demonstrate the power of the Genesis's hardware. An internal contest was held to determine a flagship game, with a specific focus on the American audience. Among the various teams working on proposals were artist Naoto Ohshima and programmer Yuji Naka. The gameplay of Sonic the Hedgehog (1991) originated with a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube. Sega management accepted the duo's project and they were joined by designer Hirokazu Yasuhara.After Yasuhara joined Naka and Ohshima, their focus shifted to the protagonist, who Sega hoped could become its mascot. The protagonist was initially a rabbit able to grasp objects with prehensile ears, but the concept proved too complex for available hardware. The team moved on to animals that could roll into a ball, and eventually settled on Sonic, a teal hedgehog created by Ohshima. Naka's prototype was then fleshed out with Ohshima's character design and levels conceived by Yasuhara. Sonic's color was chosen to match Sega's cobalt blue logo, and his shoes evolved from a design inspired by Michael Jackson's boots; the red and white shoe color was inspired by Santa Claus and the cover of Jackson's 1987 album Bad. His personality was based on Bill Clinton's "can-do" attitude. The antagonist, Doctor Eggman, was another character Ohshima had designed for the contest. The development team thought the abandoned design was excellent and retooled the character into a villain. The team took the name Sonic Team for the game's release. Sonic's first appearance came in Sega AM3's racing game Rad Mobile (1991) five months before the release of Sonic the Hedgehog, as an ornament hanging from the driver's rearview mirror. The Sonic developers let AM3 use Sonic because they were interested in getting the character visible to the public. Although Katz was certain that Sonic would not be popular with American children, after replacing him, Kalinske arranged to place Sonic the Hedgehog as the pack-in game with the Genesis. Featuring speedy gameplay, Sonic the Hedgehog received critical acclaim, greatly increased the popularity of the Sega Genesis in North America, and is credited with helping Sega gain 65% of the market share against Nintendo. Naka was dissatisfied with his treatment at Sega and felt he received little credit for his involvement in the success. He quit but was hired by Mark Cerny to work at the US-based Sega Technical Institute (STI), with a higher salary and more creative freedom. Yasuhara also decided to move to STI. STI began work on Sonic the Hedgehog 2 (1992) in November 1991. Level artist Yasushi Yamaguchi designed Sonic's new sidekick, Tails, a flying two-tailed fox inspired by the mythological kitsune. Like its predecessor, Sonic the Hedgehog 2 was a major success, but its development suffered from the language barrier and cultural differences between the Japanese and American developers. While STI developed Sonic 2, Ohshima led a team in Japan to create Sonic CD for the Genesis's CD-ROM accessory, the Sega CD; it was conceived as an enhanced port of Sonic 2, but evolved into a separate project.Once development on Sonic 2 concluded, Cerny departed and was replaced by Roger Hector. STI was divided into two teams: the Japanese developers led by Naka, and the American developers. The Japanese began work on Sonic the Hedgehog 3. Sonic 3 was initially developed as an isometric game using the Sega Virtua Processor chip, but was restarted as a more conventional side-scrolling game after the chip was delayed. It introduced Sonic's rival Knuckles, created by artist Takashi Thomas Yuda. Due to an impending promotion with McDonald's and cartridges size constraints, the project was split in two: the first half, Sonic 3, was released in February 1994, and the second, Sonic & Knuckles, a few months later. The Sonic & Knuckles cartridge contains an adapter that allows players to connect it to Sonic 3, creating a combined game, Sonic 3 & Knuckles. Sonic 3 and Sonic & Knuckles, as with their predecessors, were acclaimed. To release a Sonic game in time for the 1993 holiday shopping season, Sega commissioned the American team to make a new game, the spin-off Sonic Spinball. While Spinball received poor reviews, it sold well and helped build the reputation of its developers.A number of Sonic games were developed for Sega's 8-bit consoles, the Master System and the handheld Game Gear. The first, an 8-bit version of the original Sonic, was developed by Ancient to promote the Game Gear and released in December 1991. Aspect Co. developed most of the subsequent 8-bit Sonic games, beginning with a version of Sonic 2. Other Sonic games released during this period include Dr. Robotnik's Mean Bean Machine (a Western localization of the Japanese puzzle game Puyo Puyo), SegaSonic the Hedgehog (an arcade game), and Knuckles' Chaotix (a spin-off for the Genesis's 32X add-on starring Knuckles). Following the release of Sonic & Knuckles in 1994, Yasuhara quit Sega and Naka returned to Japan, having been offered a role as a producer. He was reunited with Ohshima and brought with him Takashi Iizuka, who had worked with Naka's team at STI. With Naka's return, Sonic Team was officially formed as a brand. Sonic Team began to work on a new intellectual property, Nights into Dreams (1996), for Sega's 32-bit Saturn console. In 1996, towards the end of the Genesis' lifecycle, Sega released Sonic 3D Blast, an isometric game based on the original Sonic 3 concept, as the system still had a large install base. Since Sonic Team was preoccupied with Nights, 3D Blast was outsourced to the British studio Traveller's Tales. While 3D Blast sold well, it was criticized for its gameplay, controls, and slow pace.Meanwhile, in America, STI worked on Sonic X-treme, a 3D Sonic game for the Saturn intended for the 1996 holiday shopping season. Development was hindered by disputes between Sega of America and Japan, Naka's refusal to let STI use the Nights game engine, and problems adapting the series to 3D. After two lead developers became ill, X-treme was canceled. Journalists and fans have speculated about the impact X-treme might have had if it was released, with producer Mike Wallis believing it "definitely would have been competitive" with the first 3D Mario game, Super Mario 64 (1996). Due to X-treme's cancellation, Sega ported 3D Blast to the Saturn with updated graphics and bonus levels developed by Sonic Team.In 1997, Sega announced "Project Sonic", a promotional campaign aimed at increasing market awareness of and renewing excitement for the Sonic brand. The first Project Sonic release was Sonic Jam, a compilation of the main Genesis Sonic games which included a 3D overworld Sonic Team used to experiment with 3D Sonic gameplay. Sonic Team and Traveller's Tales collaborated again on the second Project Sonic game, Sonic R, a 3D racing game and the only original Sonic game for the Saturn. Sonic Jam was well received, while Sonic R's reviews were more divided. The cancellation of Sonic X-treme, as well as the Saturn's general lack of Sonic games, are considered important factors in the Saturn's commercial failure. According to Nick Thorpe of Retro Gamer, "by mid-1997 Sonic had essentially been shuffled into the background... it was astonishing to see that just six years after his debut, Sonic was already retro." With its Sonic Jam experiments, Sonic Team began developing a 3D Sonic platformer for the Saturn. The project stemmed from a proposal by Iizuka to develop a Sonic role-playing video game (RPG) with an emphasis on storytelling. Development moved to Sega's new console, the Dreamcast, which Naka believed would allow for the ultimate Sonic game. Sonic Adventure, directed by Iizuka and released in 1998, was one of the first sixth-generation video games. It introduced elements that became series staples, such as artist Yuji Uekawa's new character designs influenced by comics and animation. In 1999, Iizuka and 11 other Sonic Team members relocated to San Francisco and established Sonic Team USA. Sonic Team USA developed the more action-oriented Sonic Adventure 2 (2001). Before the release, Ohshima left Sega to form Artoon. While both Adventure games were well received and the first sold over two million copies, consumer interest in the Dreamcast quickly faded, and Sega's attempts to spur sales through lower prices and cash rebates caused escalating financial losses.In January 2001, Sega announced it was discontinuing the Dreamcast to become a third-party developer. The following December, Sega released an expanded port of Sonic Adventure 2 for Nintendo's GameCube. Afterward, Sonic Team USA developed the first multi-platform Sonic game, Sonic Heroes (2003), for the GameCube, Microsoft's Xbox, and Sony's PlayStation 2. The game, again directed by Iizuka, was designed for a broad audience, and Sonic Team revived elements not seen since the Genesis era, such as special stages and the Chaotix characters. Reviews for Sonic Heroes were mixed; while its graphics and gameplay were praised, critics felt it failed to address the problems of previous Sonic games, such as the camera. After completing Sonic Heroes, Sonic Team USA was renamed Sega Studios USA. Its next project was Shadow the Hedgehog (2005), a spin-off starring the popular Adventure 2 character Shadow. While Shadow retains most elements from previous Sonic games, it was aimed at a mature audience and introduced third-person shooting and nonlinear gameplay. Shadow the Hedgehog was panned for its level design and mature themes, but was a commercial success, selling at least 1.59 million units.Sega continued to release 2D Sonic games. In 1999, it collaborated with SNK to produce Sonic the Hedgehog Pocket Adventure, an adaptation of Sonic 2 for the Neo Geo Pocket Color. Some SNK staff formed Dimps the following year, and developed original 2D Sonic games—Sonic Advance (2001), Sonic Advance 2 (2002), and Sonic Advance 3 (2004)—for Nintendo's Game Boy Advance (GBA). Sonic Advance was the first original Sonic game released for a Nintendo console after Sega and Nintendo's fierce rivalry in the 1990s. It was outsourced to Dimps because Sonic Team was understaffed with employees familiar with the GBA. Dimps also developed Sonic Rush (2005) for the Nintendo DS, which uses a 2.5D perspective. Dimps's projects received generally favorable reviews. To introduce older games to new fans, Sonic Team developed two compilations, Sonic Mega Collection (2002) and Sonic Gems Collection (2005). Further spin-offs included the party game Sonic Shuffle (2000), the pinball game Sonic Pinball Party (2003), and the fighting game Sonic Battle (2003). For the franchise's 15th anniversary in 2006, Sonic Team developed Sonic Riders, Sonic the Hedgehog, and a GBA port of the original Sonic. Sonic Riders, the first Sonic racing game since Sonic R, was designed to appeal extreme sports fans as well as regular Sonic fans. With a more realistic setting than previous entries, Sonic the Hedgehog—commonly referred to as Sonic '06—was intended to reboot the series for seventh-generation consoles such as the Xbox 360 and PlayStation 3. The development faced serious problems; Naka, the last of the original Sonic development team, resigned as head of Sonic Team to form Prope, and the team split so work could begin on a Nintendo Wii Sonic game. According to Iizuka, these incidents, coupled with stringent Sega deadlines and an unpolished game engine, forced Sonic Team to rush development. None of the 15th-anniversary Sonic games were successful critically, and Sonic '06 became regarded as the worst game in the series, panned for its bugs, camera, controls, and story


Why does wind power mostly happen in Texas?

The Roscoe Wind Farm (780 MW) inTexas is the world's largest wind farm.[3 Texas, with 8,797 MW of capacity, has the most wind power capacity of any U.S. state, followed by Iowa with 3,053 MW.[2] Over 8,500 MW of new wind power capacity was brought online in 2008, increasing the nation's cumulative total by 50%. These new installations place the U.S. on a trajectory to generate 20% of the nation's electricity by 2030 from wind energy, as long as there is continued government policy support for the industry.[2] Growth in 2008 channeled some $17 billion into the economy, positioning wind power as one of the leading sources of new power generation in the country, along with natural gas. New wind projects completed in 2008 account for about 42% of the entire new power-producing capacity added in the U.S. during the year.[2]At the end of 2008, about 85,000 people were employed in the U.S. wind industry,[4] and GE Energy was the largest domestic wind turbine manufacturer.[1] Wind projects boosted local tax bases, and revitalized the economy of rural communities by providing a steady income stream to farmers with wind turbines on their land.[1] Wind power in the U.S. provides enough electricity to power the equivalent of nearly 9 million homes, avoiding the emissions of 57 million tons of carbon each year and reducing expected carbon emissions from the electricity sector by 2.5%.[2The world's top wind producerMap of available wind power over the United States. Color codes indicate wind power density class.At the end of 2008, the U.S. wind power nameplate capacity became the largest in the world, followed by Germany, with Spain a close third. Because U.S. wind farms have a higher average capacity factorthan those in Germany due to higher average wind speeds, the U.S. became the world's largest producer of energy from the wind in mid-2008.[5][6]Wind power is growing rapidly worldwide and U.S. capacity has more than doubled in the past three years. Doubling U.S. wind energy capacity over the next three years would imply no change in annual growth.[7] Doubling U.S. renewable energy over the next three years will, however imply a very significant growth, as only one-eighth of renewable energy was from wind in 2008, and little growth impact is expected due to any other renewable source.[8] The largest projects are in Texas, the Great Plains, and California, with smaller projects either underway or under consideration in many states.As of December 2008, Texas (7,116 MW) was the state with the most wind capacity installed, followed by Iowa (2,790 MW), and California (2,517 MW).The largest operational wind farm is the Roscoe Wind Farm (780 MW) in Texas, which is the world's largest wind farm.[3][edit]Installed capacity growthOver the last few years, wind power in the U.S. has been increasing exponentially. The following table compares the growth in wind power installed nameplate capacity in MW forTexas and California (until 2008 the two largest wind energy producing states), and the entire United States since 1999.[9] By the end of 2008, Iowa surpassed California with an installed capacity of 2790 MW.Year Texas California U.S. 1999 180 1,646 2,500 2000 181 1,646 2,566 2001 1,096 1,714 4,261 2002 1,096 1,822 4,685 2003 1,293 2,043 6,374 2004 1,293 2,096 6,740 2005 1,995 2,150 9,149 2006 2,739 2,376 11,575 2007 4,296 2,439 16,596 2008 7,116 2,517 25,176 U.S. installed wind power, 1981-2008Installed capacity by state as of 2008-09-30 (for an animated map of installed capacity growth, click here)[edit]Wind power by stateIn 2009, the United States indicated a target of doubling renewable energy production over the next three years. Most of the increase will come from wind power, although it would require at least 120,000 MW new capacity to double renewable energy, which in 2007 supplied 7% of U.S. energy.[10][11]Most new wind power capacity is being built in the Great Plains region of the United States, which has a favorable combination of characteristics: ample wind resources, an extensive rail and highway network for shipping outsized turbine components, flat topography which both improves the wind and makes turbine components easier to ship, and broad acceptance from local farmers and ranchers. New development in some locations, however, is being limited by lack of additional capacity to transmit power to locations where it can be used.[12] Other areas seeing wind development include the Pacific Northwest, the Upper Midwest, and the Northeast. The table below shows wind potential and installed capacity along with existing construction (through June 27, 2009).Kansas has high potential capacity and low existing capacity as well as low development under construction. Kansas alone has sufficient untapped wind to add 120,000 MW of capacity.[13]State 50mPotentialcapacity(MW)[14] 70mPotentialcapacity(MW) Existingcapacity(MW)[14] Underconstruction(MW)[14] Estimatedin state %by windend of 2007[15] North Dakota 138,400 714 345 3.8 Texas 136,100 8,361 1,096 3.0 Kansas 121,900 1,014 0 2.3 South Dakota 117,200 288 25 6.0 Montana 116,000 272 104 1.9 Nebraska 99,100 153 42 0.7 Wyoming 85,200 816 268 1.7 Oklahoma 82,700 831 200 3.0 Minnesota 75,000 1,805 40 7.5 Iowa 62,900 3,043 409 7.5 Colorado 54,900 1,068 174 6.1 New Mexico 49,700 497 100 4.0 Michigan 16,560[16] 129 14 Idaho 8,290 147 0 1.5 New York 7,080 1,264 21 0.7 Illinois 6,980 915 703 0.8 California 6,770 2,787 20 2.8 Wisconsin 6,440 449 0 Maine 6,390 104 92 0.8 Missouri 5,960 308 150 Nevada 5,740 0 0 Pennsylvania 5,120 463 356 Oregon 4,870 1,408 426 4.4 Washington 3,740 1,575 405 2.8 Massachusetts 2,880 5.4 3.6 Utah 2,770 19.8 204 Arkansas 2,460 0.1 0 Virginia 1,380 0 0 New Jersey 1,200 7.5 0 Arizona 1,090 0 63 North Carolina 835 0 0 West Virginia 594 330 100 Connecticut 571 0 0 Vermont 537 6.0 0 New Hampshire 502 25.4 0 Ohio 416 7.4 0 Maryland 338 0 0 Delaware 197 0 0 Tennessee 186 29.0 0 Georgia 171 0 0 Rhode Island 109 0.66 0 South Carolina 59 0 0 Kentucky 34 0 0 Indiana 30 40,000[17] 531 505 Alaska unknown 3.32 0 Hawaii unknown 63.1 0 2.3 Alabama 0 0 0 Florida 0 0 0 Louisiana 0 0 0 Mississippi 0 0 0 Total 1,230,299 29,440 5,866 1.1 Note: 50 m Potential capacity is based on 10D by 5D spacing (D = rotor diameter) of 50 m high turbines in class 3 or better wind with moderate exclusions.[18][edit]Wind power in TexasMain article: Wind power in TexasWind power in Texas consists of many wind farms with a total installed capacity of 4,356 MW.[19] Some of the larger wind farms in Texas include the Horse Hollow Wind Energy Center, Sweetwater Wind Farm, King Mountain Wind Farm,Roscoe Wind Farm, Desert Sky Wind Farm, Woodward Mt. I & II, and Brazos Wind Ranch.[20]The Roscoe Wind Farm in Roscoe, Texas is the world's largest wind farm with 627 wind turbines and a total installed capacity of 781.5 MW, which surpasses the nearby 735.5 MW Horse Hollow Wind Energy Center. It is located about 200 miles (320 km) west of Fort Worth and the wind farm area spans parts of four Texas counties.[21][22]Expansion of wind power capacity will help Texas meet its renewable energy goal of 5,000 new megawatts of power from renewable sources by 2015.[23][edit]Wind power in CaliforniaMain article: Wind power in CaliforniaWind power in California has been an area of considerable activity for many years. California was the first U.S. state where large wind farms were developed, beginning in the early 1980s.[24] By 1995, California produced 30 percent of the entire world's wind-generated electricity.[25] In 2004, California produced 4,258 million kilowatt-hours of electricity, roughly 1.5 percent of the total energy consumed by the state each year.More than 13,000 of California's wind turbines, or 95 percent of all of California's wind output, are located in three primary regions: Altamont Pass Wind Farm (east of San Francisco); Tehachapi Pass Wind Farm (south east of Bakersfield), andSan Gorgonio Pass Wind Farm (near Palm Springs, east of Los Angeles).[25][edit]Largest wind farmsFurther information: List of wind farms in the United StatesAs of December 2008, these are some of the largest wind farms in the United States:Farm Installedcapacity(MW) Yearlyproduction(TWh) State Developer/Owner Altamont Pass Wind Farm 576[26] 1.1 California NextEra Energy Resources Horse Hollow Wind Energy Center 736[citation needed] Texas NextEra Energy Resources Capricorn Ridge Wind Farm 662 Texas NextEra Energy Resources Fowler Ridge Wind Farm* 750[citation needed] Indiana Dominion/BP Wind Energy Roscoe Wind Farm 781[27] Texas E.ON Climate and Renewables San Gorgonio Pass Wind Farm 619 California Sweetwater Wind Farm 585[citation needed] Texas Babcock & Brown Wind/Duke Energy Tehachapi Pass Wind Farm 690 1.3[28] California Southern California Edison * Under constructionThe majority of the San Gorgonio Pass Wind Farm as viewed from the San Jacinto Mountains to the south. (The farm continues over the hills to the north along California State Route 62 and is not visible from this vantagepoint). The layout includes a variety of large modern and older smaller turbine designsHorse Hollow Wind Energy Center is the world's largest wind farm at 735.5 megawatt (MW) capacity. It consists of 291 GE Energy 1.5 MW wind turbines and 130 Siemens 2.3 MW wind turbines spread over nearly 47,000 acres (190 km²) of land in Taylor and Nolan County, Texas.[29] The first phase of the Horse Hollow Wind Energy Center consisted of 213 MW and was completed in late 2005; phase two consisted of 223.5 MW and was completed in the second quarter of 2006; phase three which consisted of 299 MW, was completed by the end of 2006.[29]The Fowler Ridge Wind Farm is currently under construction in Benton County, Indiana. The wind farm will be completed in two phases and will have a maximum generating capacity of 750 MW total. The first phase of the project, consisting of 222 wind turbines, will bring the first 400 MW on-line by the end of 2008. Phase 2 (350 MW) could begin in early 2009.[30]A proposed 4,000 MW facility, called the Pampa Wind Project, is to be located near Pampa, Texas, with the first 1,000 MW to come online by 2011.[edit]Wind power industryFurther information: List of wind turbine manufacturersIn the past, the U.S. wind industry relied largely on imported components; however, there has been a shift towards domestic manufacturing that is likely to continue. Since 2005 many turbine manufacturing leaders have opened U.S. facilities; of the top 10 global manufacturers in 2007, seven - Vestas, GE Energy, Gamesa, Suzlon, Siemens, Acciona, and Nordex - have an American manufacturing presence. In addition, Clipper Windpower, which is based in the U.S., has joined GE as a major domestic player in the production of utility-scale wind turbines, with the two companies together accounting for 50% of the 2008 domestic turbine market.[31]As of April 2009, over 100 companies are producing components for wind turbines, employing thousands of workers in the manufacture of parts as varied as towers, composite blades, bearings and gears. Many existing companies in traditional manufacturing states have retooled to enter the wind industry. Their manufacturing facilities are spread across 40 states, employing workers from the Southeast to the Steel Belt, to the Great Plains and on to the Pacific Northwest.[31]Plans for 30 new manufacturing facilities were announced in 2008, and the wind industry expects to see a continued shift towards domestic manufacturing in the coming years. In total, 70 manufacturing facilities have begun production, been expanded, or announced since January 2007.[31][edit]Government involvementKaheawa Wind Farm nearMaalaea, Maui, with 20 GE Energy 1.5 MW wind turbinesThe U.S. Department of Energy (DOE) will work with six leading wind turbine manufacturers over the next 2 years towards achieving 20% wind power in the United States by 2030. The DOE announced theMemorandum of Understanding (MOU) with GE Energy, Siemens Power Generation, Vestas Wind Systems, Clipper Windpower, Suzlon Energy, and Gamesa Corporation. Under the MOU, the DOE and the six manufacturers will collaborate to gather and exchange information relating to five major areas: research and development related to turbine reliability and operability; siting strategies for wind power facilities; standards development for turbine certification and universal interconnection of wind turbines; manufacturing advances in design, process automation, and fabrication techniques; and workforce development.[32][33]In addition, the DOE's National Renewable Energy Laboratory (NREL) has announced a number of wind technology projects, including a new state-of-the-art wind turbine blade test facility to be build in Ingleside, Texas. The Texas-NREL Large Blade Research and Test Facility will be capable of testing blades as long as 70 meters (230 feet). It will be built and operated through a partnership among NREL, DOE, and a state consortium led by University of Houston, with the university owning and operating the facility's buildings, DOE funding up to $2 million in capital costs, and NREL providing technical and operational assistance. The blade test facility is estimated to cost between $12 million and $15 million and should be completed by 2010. Located on the Gulf Coast, the Texas facility will complement a similar facility that is being built on the coast of Massachusetts.[34]NREL has also recently signed agreements with Siemens Power Generation and First Wind, a wind power developer. Siemens is launching a new research and development facility in nearby Boulder, Colorado, and has agreed to locate and test a commercial-scale wind turbine at NREL's National Wind Technology Center (NWTC). First Wind (formerly called UPC Wind Partners, LLC) owns and operates the 30-megawatt Kaheawa Wind Power farm in West Maui, Hawaii, and has agreed to let the NWTC establish a Remote Research Affiliate Partner Site at the facility. The Maui satellite of NWTC will collaborate with First Wind on studies to develop advanced wind energy technologies, including energy storage and integration of renewable electricity into Maui's electrical grid.[35]In July 2008, Texas approved a $4.93 billion expansion of the state's electric grid to bring wind energy to its major cities. Transmission companies will recoup the cost of constructing the new power lines, expected to be completed in 2013, from fees estimated at $4 per month for residential customers.[36]The Green Power Express is a proposal for an electric power transmission grid that would transmit up to 12,000 MW of wind generated power from the Dakotas, Minnesota, and Iowa to the Chicago area and to southeastern U.S. states.[37] It has received some approvals from the Federal Energy Regulatory Commission of the U.S. government.[edit]Tax creditsA federal production tax credit (PTC) of $19 per MW·h generated for the first ten years for wind energy sold as well as RPS mandating a certain percentage of electricity sales come from renewable energy sources in about half of the states has boosted the development of the wind industry. At the time the wind power tax credit was due to expire at the end of the year, and the display was intended to bring awareness to the wind industry. Each year that the tax credit has not been renewed well before it expires the number of installations has dropped significantly the following year, and since it was not renewed until October 3, it is expected that 2009 will as well see a slowing of construction starts.[38] The 30% tax credit for installing photovoltaics was extended at the same time for eight years, but wind for only one year. The industry has asked for a long term extension, in order to provide stability, particularly because projects of long lead times for project development and construction (2 to 3 years of wind data collection, 2 years lead time on turbine orders, and 6 to 9 months for construction.)A recent effort has ensued to make the production tax credit either refundable or transferable. Because wind energy projects do not provide returns sufficient to capture the full value of the PTC on their own, the PTCs are not currently refundable or tradable, the owner of a wind energy project must either have profits from other activities to provide "tax appetite" or include a tax equity partner in the project financing. In the fourth quarter of 2008 the cost of tax equity capital shot up as a response to the global credit crisis, making the cost of energy from wind energy projects increase by 10% or more.In 2008 a 131-foot wind turbine blade was on display first outside the Democratic National Convention in Denver and then the Republican National Convention in Minneapolis.[39][edit]Additional income for farmersShiloh Wind Power Plant inSolano County, CaliforniaMain article: wind farmThere is competition for wind farms among farmers in places like Iowa or ranchers in Colorado. Farmers, with no investment on their part, typically receive $3,000-5,000 per year in royalties[40] from the local utility for siting a single, large, advanced-design wind turbine, which occupies a quarter-acre of land.[41][42][43][44][45][edit]Aesthetics, the environment and quality of lifeMain article: Environmental effects of wind powerLandscape and ecological issues may be significant for some wind farm proposals.[46] However, when appropriate planning procedures for site selection are followed environmental problems should be minimal. Some people may still object to wind farms, but their concerns should be weighed against the need to address the threats posed by climate change and fossil fuel depletion, the need for energy security, and the opinions of the broader community.[47][48]Worldwide experience has shown that community consultation and direct involvement of the general public in wind farm projects has helped to increase community approval,[49] and some wind farms overseas have become tourist attractions.[48][50]In July 2008, oilman T. Boone Pickens emerged as a vocal advocate of wind power, although he later scaled it back due to problems with financing.[5][edit]MassachusettsIn Massachusetts, the Cape Wind project, a proposal to construct 130 offshore wind turbines in Nantucket Sound, has been the subject of heavy debate for many years[51] in the affluent communities of Cape Cod, Martha's Vineyard, andNantucket, as well as among environmentalists.[edit]Offshore wind powerIn June 2009, Secretary of the Interior Ken Salazar issued five exploratory leases for wind power production on the Outer Continental Shelf offshore from New Jersey and Delaware. The leases authorize data gathering activities, allowing for the construction of meteorological towers on the Outer Continental Shelf from six to 18 miles offshore.[52][edit]Rhode IslandAt the state level, a goal was set in 2004 by the governor of having 15% of electricity come from renewable sources by 2020. As of 2008, Rhode Island has less than a quarter of one percent of its energy coming from in-state renewable sources.State officials picked Deepwater Wind to build a $1.5-billion, 385-megawatt wind farm in federal waters off Block Island. The 100-turbine project could provide 1.3 terawatt-hours (TW·h) of electricity per year - 15 percent of all electricity used in the state.[53][54][55][edit]See alsoUnited States portalAmerican Wind Energy AssociationList of wind farms in the United StatesLiberty Wind TurbineNational WindRenewable energy in the United StatesList of onshore wind farms[edit]References^ a b c American Wind Energy Association (2009). Annual Wind Industry Report, Year Ending 2008 pp. 9-10.^ a b c de f U.S. Wind Energy Industry Installs over 1,600 MW in Third Quarter^ a b 9 of the World's Most Amazing Wind Farms^American Wind Energy Association (2009). Annual Wind Industry Report, Year Ending 2008 p. 17.^ a b Garber, Kent (2008-08-22). "Why T. Boone Pickens Could Be the Best Hope for Wind Energy". US News and World Report. Retrieved 2008-08-24.^ "Report finds US is world's top wind producer". The Guardian. 2008-07-30. Retrieved 2008-08-24.^ "Obama clean energy goal is good start: industry". Reuters. January 13, 2009. Retrieved 2009-12-02.^ Net Generation by Other Renewables Wind made up 10% of renewable electrical energy in 2007, and hydroelectricity, which has been declining, 70%.^ "The Energy Report (Publication 96-1266). Chapter 11: Wind Power". Texas Comptroller of Public Accounts. 2008. Retrieved 2008-12-06.^ Address to Joint Session of Congress retrieved 7 March 2009^ How Realistic is Obama's Goal to Double Clean Energy by 2012? retrieved 7 March 2009^ "Texas Will Spend Billions on Transmission of Wind Power". Associated Press. July 18, 2008. Retrieved 2009-12-02.^ Kansas Wind Energy Project^ a b c U.S. Wind Energy Projects^ Wiser, Ryan; Bolinger, Mark (05 2008). "Annual Report on U.S. Wind Power Installation, Cost, and Performance Trends: 2007". United States Department of Energy, Office of Energy Efficiency and Renewable Energy. Retrieved 2008-10-31.^Michigan Wind Resources Retrieved 16 April 2009^Indiana's Renewable Energy Resources Retrieved 16 August 2008^ An Assessment of the Available Windy Land Area and Wind Energy Potential in the Contiguous United States Pacific Northwest Laboratory August 1991 pg. B.1 Retrieved 21 August 2008^ Wind Energy Grows By Record 8,300 MW in 2008^ Texas Wind Energy Projects^EC&R Completes 780-MW Roscoe Wind Farm Renewable Energy World, 2 October 2009.^Eileen O'Grady. E.ON completes world's largest wind farm in Texas Reuters, October 1, 2009.^Airtricity Finalizes 209-MW Wind Project in Texas, Renewable Energy Access, 16 May 2007.^ Major CA Wind Energy Resource Areas^ a b "Overview of Wind Energy in California". California Energy Commission. May 15, 2009. Retrieved 2009-12-02.^"Altamont Pass, California - Encyclopedia of Earth". www.eoearth.org. Retrieved 2008-06-02.^ Eileen O'Grady. E.ON completes world's largest wind farm in Texas, Reuters, October 1, 2009.^ "Wind Plants of California's Tehachapi Pass". www.ilr.tu-berlin.de. Retrieved 2008-06-02.^ a b FPL Energy, LLC (2007-09-07). "Horse Hollow Wind Energy Center now largest wind farm in the world". FPL Energy, LLC. Retrieved 2007-06-14.^ Fowler Ridge Wind Farm^ a b c The Economic Reach of Wind^Department of Energy - DOE Announces Effort to Advance U.S. Wind Power Manufacturing Capacity^ 20% Wind Energy by 2030: Increasing Wind Energy's Contribution to U.S. Electricity Supply, May 2008^ NREL: New Wind Power Partnerships to Benefit Industry and Nation^ "UPC Wind Signs Agreement with Department of Energy to Establish National Wind echnology Center on Maui". First Wind. April 1, 2008. Retrieved 2009-12-02.^ Texas Approves a $4.93 Billion Wind-Power Project^http://www.itctransco.com^ AWEA 3rd quarter results^ Wind power on display in Minneapolis^ Jones, Tim (2007-12-11). "More farmers seeing wind as cash crop". Chicago Tribune. Retrieved 2008-12-06.^"Stabilizing Climate" in Lester R. Brown, Plan B 2.0 Rescuing a Planet Under Stress and a Civilization in Trouble (NY: W.W. Norton & Co., 2006), p. 191.^ "Legendary Texas oilman embraces wind power". Star Tribune. 2008-07-25. Retrieved 2008-08-24.^ Fahey, Anna (2008-07-09). "Texas Oil Man Says We Can Break the Addiction". Sightline Daily. Retrieved 2008-08-24.^ "T. Boone Pickens Places $2 Billion Order for GE Wind Turbines". Wind Today Magazine. 2008-05-16. Retrieved 2008-08-24.^Farmers reap stability from wind^ "Gone with the wind", New Scientist, 8 July 2006, pp. 36-39.^ Wind Farms The facts and the fallacies^ a b Case Study - Arga Where the wild things are^ The world's leader in Wind Power^ Ten Mile Lagoon Wind Farm^CapeCodTimes.com - Wind Farms^ DOI Announces Five Exploratory Leases for Offshore Wind Energy^ Lord, Peter B. (April 24, 2009). "Deepwater wind project making headway". The Providence Journal. Retrieved 2009-04-29.^ "Rhode Island Chooses Deepwater Wind to Build Off-Shore Wind Farm". RenewableEnergyWorld.com. September 30, 2008. Retrieved 2009-04-29.^ Nesi, Ted (April 22, 2009). "U.S. offshore wind rules expected today". Providence Business News. Retrieved 2009-04-29.[edit]External linksWikimedia Commons has media related to (category): Wind power in the United States or Wind farms in the United StatesUS-DOE: Energy Efficiency and Renewable Energyand Hydropower Program Web site.Danish windmill blade maker to open U.S. factoryFPL Energy to Add 10,000 MW of Wind Power by 2012First death of a U.S. wind farm worker recorded"Wind Farm Buffets Family, Town Relations by David Baron". Retrieved 2008-04-09.U.S. Wind Industry Installs 1400 MW of Wind Power in First Quarter 2008Research finds wind power poses least risk to wildlifePlans advance for first U.S. offshore wind farmWind Development in New York State (Wind Power Law Blog)Surpassing expectations: State of the US wind power marketOffshore Wind May Power the Future[show] v • d • e Wind power in the United States [show] v • d • eWind power [show] v • d • eEnergy in the United States [show] v • d • eWind power by country Categories: Wind power in the United Statesarticlediscussionedit this pagehistoryTry BetaLog in / create accountnavigationMain pageContentsFeatured contentCurrent eventsRandom articlesearchinteractionAbout WikipediaCommunity portalRecent changesContact WikipediaDonate to WikipediaHelptoolboxWhat links hereRelated changesUpload fileSpecial pagesPrintable versionPermanent linkCite this pagelanguagesفارسیFrançaisРусскийSimple EnglishSuomiThis page was last modified on 10 December 2009 at 22:59.Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. 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Related questions

Which document is used for Complex requirements involving a need to negotiate or hold discussions with potential offerors?

request for proposals


Which solicitation document is used for complex requirements involving a need to negotiate or hold discussions with potential offerors?

request for proposals


What is configuration control in relation to configuration management?

Configuration control in regards to configuration management is the evaluation of all the change requests and proposals and the listing of whether or not they have been approved or disapproved.


What is the evaluation factors when A nominated COR frequently is asked to write evaluation factors during the source selection process?

A nominated COR frequently is asked to write evaluation factors during the source selection process.


What is tender evaluation report?

A tender evaluation report is a document that summarizes the assessment process of bids or proposals received from suppliers or contractors in response to a tender or Request for Proposal (RFP). The report typically includes details on the evaluation criteria, scores given to each bid, and the rationale behind the selection of the winning bidder. It provides transparency and accountability in the procurement process.


Could a dictator's proposals be vetoed by the senet?

No, a dictator's proposals were supreme and could not be vetoed by anyone.No, a dictator's proposals were supreme and could not be vetoed by anyone.No, a dictator's proposals were supreme and could not be vetoed by anyone.No, a dictator's proposals were supreme and could not be vetoed by anyone.No, a dictator's proposals were supreme and could not be vetoed by anyone.No, a dictator's proposals were supreme and could not be vetoed by anyone.No, a dictator's proposals were supreme and could not be vetoed by anyone.No, a dictator's proposals were supreme and could not be vetoed by anyone.No, a dictator's proposals were supreme and could not be vetoed by anyone.


When was Immodest Proposals created?

Immodest Proposals was created in 2001-02.


How many pages does Immodest Proposals have?

Immodest Proposals has 618 pages.


What was included in president John F. Kennedy's New Frontier program?

proposals to improve education and healthcare.


What is the ISBN of Immodest Proposals?

The ISBN of Immodest Proposals is 1-886778-19-1.


Why are unsolicited proposals more challenging to write that solicited proposals?

it is shorter smaller try it out


What were the senators responsibilities in ancient rome?

The ancient Roman senate was a consulting body. They were the men who debated proposals for laws and resolutions, debated war or peace, acted as jury for treason trials, and confirmed emperors. Anything that required a group consensus fell under the jurisdiction of the senate.The ancient Roman senate was a consulting body. They were the men who debated proposals for laws and resolutions, debated war or peace, acted as jury for treason trials, and confirmed emperors. Anything that required a group consensus fell under the jurisdiction of the senate.The ancient Roman senate was a consulting body. They were the men who debated proposals for laws and resolutions, debated war or peace, acted as jury for treason trials, and confirmed emperors. Anything that required a group consensus fell under the jurisdiction of the senate.The ancient Roman senate was a consulting body. They were the men who debated proposals for laws and resolutions, debated war or peace, acted as jury for treason trials, and confirmed emperors. Anything that required a group consensus fell under the jurisdiction of the senate.The ancient Roman senate was a consulting body. They were the men who debated proposals for laws and resolutions, debated war or peace, acted as jury for treason trials, and confirmed emperors. Anything that required a group consensus fell under the jurisdiction of the senate.The ancient Roman senate was a consulting body. They were the men who debated proposals for laws and resolutions, debated war or peace, acted as jury for treason trials, and confirmed emperors. Anything that required a group consensus fell under the jurisdiction of the senate.The ancient Roman senate was a consulting body. They were the men who debated proposals for laws and resolutions, debated war or peace, acted as jury for treason trials, and confirmed emperors. Anything that required a group consensus fell under the jurisdiction of the senate.The ancient Roman senate was a consulting body. They were the men who debated proposals for laws and resolutions, debated war or peace, acted as jury for treason trials, and confirmed emperors. Anything that required a group consensus fell under the jurisdiction of the senate.The ancient Roman senate was a consulting body. They were the men who debated proposals for laws and resolutions, debated war or peace, acted as jury for treason trials, and confirmed emperors. Anything that required a group consensus fell under the jurisdiction of the senate.