Since you can create programs in C plus plus (C++) without creating any object you can call the C++ a semi-object-oriented programming language. The C++ programming language was first released in 1983 and it was designed by Bjarne Stroustrup.
Although object-oriented programming is a major aspect of C++ programming, we can freely mix low-level C-style code with template meta-programming without ever referring to any objects of a class. However, it's hard to imagine any reason for wanting to avoid the use of objects except in the most trivial of applications.
how to write a program that counts automorphic number from 1 to 999
Entities are the objects instantiated by your program, both at compile time and at runtime. Some objects are primitive data types, others are more complex such as objects instantiated from a class.
Don't write, it is already written, google for 'cpp'.
Divide it by 1000.
there is no solution of this problem...........that's it..........
To swap two variables without using a third variable, use exclusive or manipulation... a ^= b; b ^= a; a ^= b;
I don't think its possible. Every C++ program must at least have the main function.
how to write a program that counts automorphic number from 1 to 999
Functions are very important in C++, as you can't write the simplest program to print hello without using a function. Overall you can say that function are building blocks of a C++ program. Functions can also be defined by the programmer to reduce program size.
By learning how to program on C+.
Entities are the objects instantiated by your program, both at compile time and at runtime. Some objects are primitive data types, others are more complex such as objects instantiated from a class.
Don't write, it is already written, google for 'cpp'.
Divide it by 1000.
No.
No.
You don't write programs in a class in C++, you write programs that use classes. Every C++ has at least one function, main, the entry point of the application. You define the classes and functions that are used by your main function. Classes allow you to classify the objects used by your program, allowing data to be manipulated in a highly controlled manner, ensuring consistency and robustness throughout your program.
You don't write an algorithm for a C++ program, unless you are documenting the C++ program after-the-fact. The normal procedure is to write the algorithm first, in a language independent fashion, and then translate that stated algorithm into C++ code, or into whatever language you wish.