amd althon
It depends. From the CPU's point of view, 16 data lines are necessary in a 16-bit microprocessor. Some implementations, however, such as the 8088, use an 8-bit bus, instead of like the 8086, which uses a 16-bit bus. The Bus Interface Unit (BIU) handles the conversion, packing, and unpacking transparently to the Execution Unit (EU or CPU).
On modern systems, the CPU. *Very* old systems (Apple II, "IBM" PC) use the same CPU and bus speeds.
64bit, It can use more than 3gb of ram, while 32bit can utilise only 3gb.
Bus width says how many bits can be moved around at the same time.Think of the bus as a highway that connects the processor (CPU) to memory (RAM), and the bus width (ex. 32 or 64 bits) as the number of lanes.A wider bus (ex. 64-bit) lets you move more data in the same time.
· Block transfer DMA controller takes the bus control by CPU. CPU has no access to bus until the transfer is complete. During this time CPU can perform internal operations that do not need bus. This is a common and popular method with modern microprocessors. · Cycle stealing This is a word-by-word transfer based on CPU cycle stealing. When DMA steals a cycle, CPU is stopped completely for one cycle. Cycle stealing is not an interrupt. CPU pauses for just one machine cycle. This type of transfer takes a period of time. Some major steps of DMA cycle stealing in order to transfer data to and form memory are: · DMA needs control of the CPU · DMA must use the bus only when the CPU does not need it · CPU is suspended by DMA just before it needs to use the bus · CPU pauses for one bus cycle · DMA transfers one words and then returns the control to CPU · The overall effect is to cause the CPU to execute more slowly · Interleaved DMA. It is similar to block transfer technique, here DMA controller takes the control of system bus only when CPU is not using it. For example, performing an ALU operation or incrementing a counter. The data transfer by this kind of method takes a period of time.
In the broadest sense, the motherboard sends data to the CPU. To be more specific, it would be the chipset, and particularly the northbridge.To follow the pathway, it works something like this. The user loads a program which is on the hard drive. The hard drive sends data to the hard drive bus controller which is connected to the southbridge of the chipset. Then that goes to the northbridge into memory and back, and from the northbridge to the CPU. Of course, some modern computers use a single chipset bridge, and in that case, the other components are inside the CPU.
to conserve the battery life by reducing the bus speed between the CPU and RAM
motherboard and cpu
You can but your CPU will probably not go as fast as it should. The motherboard has a system crystal that has a clock. The speed of the clock is called the frontside bus speed. A CPU uses a multiplier to make the CPU go faster. For instance if the frontside bus is 100MHz and the CPU has a multipier of 5, then the CPU will operate at 500MHz. So, if you use a CPU that is larger than what the motherboard requires the front side bus, which is dictated by the type of motherboard may be slower that what your CPU is supposed to see so it will run slower. Hope this helps, if you have any questoins leave it on my message board.
A 32 bit processor has 32 bit wide data bus while a 64 bit has 64 bit wide data bus. Address bus may or may not be 32 bit or 64 bit wide in the respective processors. To fully utilise the 64 bit data bus the programs must be written in such a way that they can use 64 bit wide data bus. A 64 bit processor can also act as 32 bit.
There are various ways to add cooling system to modem to cool CPU. The easiest way is to buy an internal or external fan which you will use to cool the CPU.
Yes, occasionally. Most games actually used mainly 32-bit data operations, since that was usually "good enough" and while the CPU itself was capable of 64-bit precision, the data bus was only 32 bits wide so 32 bit code was significantly faster.