In outer space, you can easily see the Sun, and the stars; if you know where to look, the planets are also visible. The Earth and Moon, of course.
If you are looking at the Earth, there isn't much that you can see other than lakes, oceans, mountains, Coastlines and clouds; LOTS of clouds. With the naked eye, there are no man-made objects that are visible from space. At night, however, you can easily see all of the lighted cities.
This is because the object is so large in size.
The object's "volume".
You cannot see the Taj Mahal from space unless you have some kind of strong object similar to like a very powerful telescope, but if alone in space then no it's far too impossible to see from way up high from the ground.
It is called an eclipse.
Object space refers to the 3D space in which an object exists, with coordinates defined by its size and position in relation to a fixed point of reference. Image space, on the other hand, refers to the 2D space in which an image is rendered for display, typically on a screen, with coordinates measured in pixels. The transformation from object space to image space involves mapping 3D objects to 2D images for visualization.
The space rock is the celestial space object that a meteoroid comes from.
Satellite.
The amount of space occupied by an object is called its VOLUME.
Designers must know the volume and surface area of an object because they must know how much space the object has inside it to put mabey parts in the object and to see how much the object weighs to see if it can fit somewhere without breaking it
The amount of space taken by an object is called its volume. This is the measure of how much three-dimensional space an object occupies.
We can see objects in space because they reflect or emit light. When light from a star, planet, or other celestial object reaches our eyes or telescopes on Earth, we are able to observe and study them.
Object space refers to the coordinate system in which an object's vertices and shapes are defined. Image space, on the other hand, refers to the coordinate system in which the final rendered image is created, mapping the object space to the 2D screen space by using projection and transformation matrices. Object space is typically 3D while image space is usually 2D.