Naga Myrmidon
give the unit/building or whatever the invulnerable (neutral) ability
The sorceress unit in Warcraft III is a spellcaster that can be used to slow down enemies or polymorph them into something useless to take them out of the battle. She can also turn invisible.
To change the owner of a unit in the Warcraft 3 World Editor, first select the unit you want to modify in the map. Then, open the unit's properties by double-clicking on it. In the "Properties" window, find the "Owner" field and select the desired player from the dropdown menu. Finally, save your changes to apply the new owner.
To make a unit move you need to use a trigger.
To change the attack of a unit in the Warcraft 3 World Editor, first select the unit you want to modify from the Object Editor. Under the "Combat" section, you can adjust the "Attack Type," "Damage Base," and "Damage Dice" fields to customize the unit's attack. Additionally, you can modify properties such as "Range" and "Cooldown" as needed. After making your changes, remember to save your map to apply the modifications.
To adjust the health bar of a unit in Warcraft 3 World Editor, open the Object Editor and select the unit you want to modify. In the "Stats" category, locate the "Hit Points" field and enter the desired value for the unit's maximum health. You can also adjust the "Hit Points Regeneration" for how quickly the unit recovers health over time. After making your changes, save the map to apply the modifications.
The unit based on the length of a forearm was the cubit
How is a technology-integrated science and math unit different from a single concept-based unit
A base unit is a unit of measurement on which other units are based.
To create a trigger in Warcraft 3 that prevents computer units in a region from fighting each other until a player unit approaches, first create a region where the computer units are located. Then, set up an event that detects when a player unit enters this region. In the trigger actions, use "Unit - Disable" or "Unit - Pause" on the computer units to prevent them from attacking. Finally, add another action that re-enables their ability to fight once the player unit enters the region.
It's a unit of measurement. It's not based on anything.
Everything is based on ten. Uniform unit prefixes all based on a meter.