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What are some good Lv4 Yu-Gi-Oh monsters with at least 2000 ATK?

Updated: 8/20/2019
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Anovia

Lvl 1
8y ago

Best Answer

ANY Level 4 Monster with that much ATK would have some drawback. Here's a list for you, accurate as of October 2015, but bear in mind that I'm only listing the drawbacks:

Alexandrite Dragon - Normal Monster, ATK: 2000/DEF: 100

Gene-Warped Warwolf - Normal Monster, ATK: 2000/DEF: 100

Mystery Shell Dragon - Normal Monster, ATK: 2000/DEF: 0

Phantom Gryphon - Normal Monster, ATK: 2000/DEF: 0

Archfiend General - Effect Monster, ATK: 2100/DEF: 800; destroyed if the Field Spell "Pandemonium" is not in play.

Armor Exe - Effect Monster, ATK: 2400/DEF: 1400; destroyed unless you remove 1 Spell Counter from your side of the Field at every Standby Phase.

Axe Dragunite - Effect Monster, ATK: 2000/DEF: 1200; changes to Defense Position after it attacks.

Battlin' Boxer Glassjaw - Effect Monster, ATK: 2000/DEF: 0; destroyed when targeted for an attack.

Berserk Gorilla - Effect Monster, ATK: 2000/DEF: 1000; destroyed if it is in face-up Defense Position, and must attack if able.

Boar Soldier - Effect Monster, ATK: 2000/DEF: 500; must be Flip Summoned, destroyed if Normal Summoned, and loses 1000 ATK if your opponent controls any monsters.

Bujin Hirume - Effect Monster, ATK: 2000/DEF: 1000; must first be Special Summoned by Banishing a "Bujin" monster other than "Bujin Hirume" from your Graveyard, and you can only control 1 "Bujin Hirume".

Cave Dragon - Effect Monster, ATK: 2000/DEF: 100; cannot be Normal Summoned if you control a monster, and cannot attack if you do not control another Dragon.

Chainsaw Insect - Effect Monster, ATK: 2400/DEF: 0; your opponent Draws a card after it attacks successfully.

Dark Elf - Effect Monster, ATK: 2000/DEF: 800; you must pay 1000 Life Points for it to attack.

Elemental HERO Captain Gold - Effect Monster, ATK: 2100/DEF: 800; destroyed if the Field Spell "Skyscraper" is not in play.

Flash Assailant - Effect Monster, ATK: 2000/DEF: 2000; loses 400 ATK and DEF for every card in your hand.

Gaia Soul the Combustible Collective - Effect Monster, ATK: 2000/DEF: 0; destroyed during the End Phase.

Galaxy Dragun - Effect Monster, ATK: 2000/DEF: 1200; can only attack Dragon-Types.

Giant Kozaky - Effect Monster, ATK: 2500/DEF: 2400; destroyed and deals 2500 damage to its controller if the monster "Kozaky" is not face-up on the Field.

Giant Orc - Effect Monster, ATK: 2200/DEF: 0; changes to Defense Position after it attacks.

Goblin Attack Force - Effect Monster, ATK: 2300/DEF: 0; changes to Defense Position after it attacks.

Goblin Elite Attack Force - Effect Monster, ATK: 2200/DEF: 1500; changes to Defense Position after it attacks.

Gogogo Giant - Effect Monster, ATK: 2000/DEF: 0; changes to Defense Position after it attacks.

Gogogo Goram - Effect Monster, ATK: 2300/DEF: 0; changes its Battle Position when it is Summoned.

Heraldic Beast Leo - Effect Monster, ATK: 2000/DEF: 1000; destroyed during the End Phase if it was Normal Summoned.

Indomitable Fighter Lei Lei - Effect Monster, ATK: 2300/DEF: 0; changes to Defense Position after it attacks.

Infernal Dragon - Effect Monster, ATK: 2000/DEF: 0; destroyed during the End Phase if it attacked.

Jirai Gumo - Effect Monster, ATK: 2200/DEF: 100; requires you to toss a coin and call it whenever it attacks, and you lose half of your Life Points if you call it wrong.

Karakuri Muso MDL 818 "Haipa" - Effect Monster, ATK: 2100/DEF: 1100; must attack if able, and changes to Defense Position after it attacks.

Koa'ki Meiru Bergzak - Effect Monster, ATK: 2000/DEF: 200; destroyed during the End Phase unless you reveal a Warrior in your hand or send 1 "Iron Core of Koa'ki Meiru" Spell Card from your hand to the Graveyard.

Koa'ki Meiru Powerhand - Effect Monster, ATK: 2100/DEF: 1600; destroyed during the End Phase unless you reveal a Normal Trap in your hand or send 1 "Iron Core of Koa'ki Meiru" Spell Card from your hand to the Graveyard.

Koa'ki Meiru Urnight - Effect Monster, ATK: 2000/DEF: 1500; destroyed during the End Phase unless you reveal a Beast-Warrior in your hand or send 1 "Iron Core of Koa'ki Meiru" Spell Card from your hand to the Graveyard.

Lionhearted Locomotive - Effect Monster, ATK: 2400/DEF: 2100; ATK decreases to 1200 whenever it attacks, until the end of the Damage Step.

Mecha Phantom Beast Sabre Hawk - Effect Monster, ATK: 2100/DEF: 100; cannot attack directly, and cannot attack at all if you have a monster in your Graveyard that is not a "Mecha Phantom Beast".

Mist Valley Falcon - Effect Monster, ATK: 2000/DEF: 1200; cannot attack unless you return one card you control to its owner's hand.

Naturia Spiderfang - Effect Monster, ATK: 2100/DEF: 400; can only attack on a turn that your opponent uses an effect.

Nuvia the Wicked - Effect Monster, ATK: 2000/DEF: 800; destroyed if Normal Summoned, and loses 200 ATK for each monster your opponent controls.

Opera the Melodious Diva - Effect Monster, ATK: 2300/DEF: 1000; cannot attack during the turn it is Summoned or flipped face-up.

Overlay Sentinel - Effect Monster, ATK: 2000/DEF: 0; cannot be Special Summoned, and changes to Defense Position when Normal Summoned.

Panther Warrior - Effect Monster, ATK: 2000/DEF: 1600; cannot attack unless you Tribute 1 monster you control.

Photon Crusher - Effect Monster, ATK: 2000/DEF: 0; changes to Defense Position after it attacks.

Photon Thrasher - Effect Monster, ATK: 2100/DEF: 0; cannot be Normal Summoned/Set, must first be Special Summoned from your hand while you control no monsters, and cannot attack if you control any other monsters.

Princess Curran - Effect Monster, ATK: 2000/DEF: 0; can only be Summoned by the effect of the Equip Spell "Trial of the Princesses".

Princess Pikeru - Effect Monster, ATK: 2000/DEF: 0; can only be Summoned by the effect of the Equip Spell "Trial of the Princesses".

Rare Metal Dragon - Effect Monster, ATK: 2400/DEF: 1200; cannot be Normal Summoned or Set.

Scrap Kong - Effect Monster, ATK: 2000/DEF: 1000; destroyed when Normal Summoned.

Scrap Shark - Effect Monster, ATK: 2100/DEF: 0; destroyed when an effect is activated while it is face-up.

Shadowknight Archfiend - Effect Monster, ATK: 2000/DEF: 1600; you MUST pay 900 Life Points during each of your Standby Phases, and any Battle Damage it inflicts to your opponent is halved.

Skull Conductor - Effect Monster, ATK: 2000/DEF: 0; destroyed if face-up at the end of the Battle Phase.

Speedroid Razorang - Effect Monster, ATK: 2000/DEF: 0; cannot attack during the turn it is Normal Summoned.

Susa Soldier - Effect/Spirit Monster, ATK: 2000/DEF: 1600; returns to the hand at the End Phase, and any Battle Damage it inflicts to your opponent is halved.

Tardy Orc - Effect Monster, ATK: 2200/DEF: 0; cannot attack during the turn it is Normal Summoned.

Terrorking Archfiend - Effect Monster, ATK: 2000/DEF: 1500; cannot be Normal of Flip Summoned unless you control an "Archfiend", and you MUST pay 800 Life Points during each of your Standby Phases.

The Unfriendly Amazon - Effect Monster, ATK: 2000/DEF: 1000; destroyed unless you Tribute a monster during each of your Standby Phases.

Toon Goblin Attack Force - Effect Monster, ATK: 2300/DEF: 0; destroyed if the Continuous Spell "Toon World" is destroyed, and changes to Defense Position after it attacks.

Tyr of the Nordic Champions - Effect Monster, ATK: 2000/DEF: 2000; destroyed if there is no other "Nordic" monster on the Field.

Worm Rakuyeh - Effect Monster, ATK: 2100/DEF: 1200; can only attack on the turn it is flipped face-up, and flips into face-down Defense Position after it attacks.

Wulf, Lightsworn Beast - Effect Monster, ATK: 2100/DEF: 300; cannot be Normal Summoned or Set.

Zeradias, Herald of Heaven - Effect Monster, ATK: 2100/DEF: 800; destroyed if the Field Spell "The Sanctuary in the Sky" is not in play.

Zombyra the Dark - Effect Monster, ATK: 2100/DEF: 500; cannot attack directly, and loses 200 ATK each time it destroys a monster.

Elder Entity Norden - Fusion Monster, ATK: 2000/DEF: 2200; requires 2 Synchro or Xyz Monsters (or one of each) to Fusion Summon.

Gishki Psychelone - Ritual Monster, ATK: 2150/DEF: 1650

Nekroz of Unicore - Ritual Monster, ATK: 2300/DEF:1000; cannot be Special Summoned except by Ritual Summon, and negates the effects of all monsters Summoned from the Extra Deck.

Dark Diviner - Synchro Monster, ATK: 2000/DEF: 1000

Old Entity Hastorr - Synchro Monster, ATK: 2300/DEF: 1000

The Fabled Kudabbi - Synchro Monster, ATK: 2200/DEF: 1100; destroyed during the End Phase if you have 3 or more cards in your hand.

The Fabled Unicore - Synchro Monster, ATK: 2300/DEF: 1000

Underworld Fighter Balmung - Synchro Monster, ATK: 2100/DEF: 800

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