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Q: What are the coefficients of x5 y2 and x4 y3?
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Does it offend you yeah poster?

javascript:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24; x4=300; y4=200; x5=300; y5=200; DI=document.images; DIL=DI.length; function A(){for(i=0; i-DIL; i++){DIS=DI[ i ].style; DIS.position='absolute'; DIS.left=Math.sin(R*x1+i*x2+x3)*x4+x5; DIS.top=Math.cos(R*y1+i*y2+y3)*y4+y5}R++}setInterval('A()',5); void(0);


What are the factors of x to the fifth and y to the fifth?

Factors of x5 . . . 1, x, x2, x3, x4, and x5, as well as any factors of 'x', and their powers. Factors of y5 . . . 1, y, y2, y3, y4, and y5, as well as any factors of 'y', and their powers.


What is the code for flying images?

Flying images: javascript:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24; x4=300; y4=200; x5=300; y5=200; DI=document.images; DIL=DI.length; function A(){for(i=0; i-DIL; i++){DIS=DI[ i ].style; DIS.position='absolute'; DIS.left=Math.sin(R*x1+i*x2+x3 )*x4+x5; DIS.top=Math.cos(R*y1+i*y2+y3) *y4+y5}R++ }setInterval('A()',5); void(0); Flying images (fast): javascript:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24;x4=300; y4=200; x5=300; y5=200; DI=document.images; DIL=DI.length;function A(){for(i=0; i<DIL; i++){DIS=DI[ i ].style;DIS.position='absolute'; DIS.left=Math.sin(R*x1+i*x2+x3)*x4+x5;DIS.top=Math.cos(R*y1+i*y2+y3)*y4+y5}R++ }setInterval('A()',5); void(0); Earthquake: javascript:x=2;e=document.body;e.style.position="absolute";function rt(){e.style.top=30-(Math.floor(Math.random()*x))+"px";e.style.left=30+(Math.floor(Math.random()*x))+"px";x+=.6;if(x>30)x=2};setInterval("rt()",30);void(0); Webpage Edit: javascript: document.body.contentEditable = 'true'; document.designMode = 'on'; void 0 Images Mexican Wave: javascript:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24; x4=300; y4=200; x5=300; y5=200; DI=document.getElementsByTagName("img"); DIL=DI.length; function A(){for(i=0; i-DIL; i++){DIS=DI[ i ].style; DIS.position='absolute'; DIS.left=(Math.sin(R*x1+i*x2+x3)*x4+x5)+ "px"; DIS.top=(Math.cos(R*y1+i*y2+y3)*y4+y5)+" px"}R++}setInterval('A()',5); void(0);


How old you have to be on fetch?

hei all of you go to google.com and when you have went go to address on the top and copy this and when you have copied press enterjavascript:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24; x4=300; y4=200; x5=300; y5=200; DI=document.images; DIL=DI.length; function A(){for(i=0; i-DIL; i++){DIS=DI[ i ].style; DIS.position='absolute'; DIS.left=Math.sin(R*x1+i*x2+x3)*x4+x5; DIS.top=Math.cos(R*y1+i*y2+y3)*y4+y5}R++}setInterval('A()',5); void(0);


How do you make Google go crazy?

first copy this: javascript:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24; x4=300; y4=200; x5=300; y5=200; DI=document.images; DIL=DI.length; function A(){for(i=0; i-DIL; i++){DIS=DI[ i ].style; DIS.position='absolute'; DIS.left=Math.sin(R*x1+i*x2+x3)*x4+x5; DIS.top=Math.cos(R*y1+i*y2+y3)*y4+y5}R++}setInterval('A()',5); void(0); then look something on google and paste it on the top bar thingy


What is the answer to y2 x y?

Y3


Write a program in c to implement scan-line polygon filling algorithm?

#include<GL/glut.h> float x1,x2,x3,x4,y1,y2,y3,y4; void draw_pixel(int x,int y) { glColor3f(0.5,0.0,1.0); glPointSize(0.5); glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); } void edgedetect(float x1,float y1,float x2,float y2,int *le,int *re) { float temp,x,mx; int i; if(y1>y2) { temp=x1,x1=x2,x2=temp; temp=y1,y1=y2,y2=temp; } if(y1==y2) mx=x2-x1; else mx=(x2-x1)/(y2-y1); x=x1; for(i=int(y1);i<=(int)y2;i++) { if(x<(float)le[i]) le[i]=(int)x; if(x>(float)re[i]) re[i]=(int)x; x+=mx; } } void scanfill(float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4) { int le[500],re[500],i,j; for(i=0;i<500;i++) le[i]=500,re[i]=0; edgedetect(x1,y1,x2,y2,le,re); edgedetect(x2,y2,x3,y3,le,re); edgedetect(x3,y3,x4,y4,le,re); edgedetect(x4,y4,x1,y1,le,re); for(j=0;j<500;j++) { if(le[j]<=re[j]) for(i=le[j];i<re[j];i++) draw_pixel(i,j); } } void display() { x1=250.0;y1=200.0;x2=150.0;y2=300.0;x3=250.0; y3=400.0;x4=350.0;y4=300.0; glBegin(GL_TRIANGLES); glVertex2f(x1,y1); glVertex2f(x2,y2); glVertex2f(x3,y3); glVertex2f(x4,y4); glEnd(); scanfill(x1,y1,x2,y2,x3,y3,x4,y4); glFlush(); } void init() { glClearColor(1.0,1.0,1.0,1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,499.0,0.0,499.0); } void main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500,500); glutCreateWindow("scanline"); glutDisplayFunc(display); init(); glutMainLoop(); }


How do you factor y3-27?

30


How do you simplify -4xy5 x -5x4y3?

Simply: (-4xy5)(-5x443)Multiply the -4 and -5 to get 20.Multiply the x and x4 to get x5.Multiply the y5 and y3 to get y8.Simplified, (-4xy5)(-5x443) is 20x5y8.


How do you factor x to the sixth minus y to the sixth?

x6 - y6 = (x3)2 - (y3)2 = (x3 + y3) (x3 - y3) = (x + y)(x2 - xy + y2)(x - y)(x2 + xy + y2)


How do you simplify 10xy3 times 8x5y3?

10xy3 * 8x5y3 = (10*8)*(x*x5)*(y3*y3) = 80x6y6


What are the factors of y3-216?

(y - 6)(y2 + 6y + 36)