Kinds of programming language construct : * block (1 kind, 2 facts) * class (15 kinds, 28 facts) - A software module that provides both procedural and data abstraction. It describes a set of similar objects, called its instances * comment (1 kind, 12 facts) * condition (3 kinds, 2 facts) * data item (2 kinds, 2 facts) * data type (1 kind, 3 facts) * declaration (1 kind, 2 facts) * exception (2 kinds, 5 facts) - A situation that arises in a program requiring special handling, and hence deviation from the normal path of control * function (1 kind, 2 facts) * keyword (1 kind, 2 facts) * name space (1 kind, 2 facts) * operator (1 kind, 2 facts) * package^2 (1 kind, 5 facts) - A facility for grouping a set of classes * procedure (2 kinds, 3 facts) * statement (10 kinds, 3 facts) Source: http://www.site.uottawa.ca:4321/oose/index.html#programminglanguageconstruct
Any language that employs structured loops and procedure calls in favour of jump or goto statement is a structured language. Prior to the advent of structured programming, code was procedural and often referred to as "spaghetti code" due to the unstructured nature of the code. That is, it was difficult to follow the logic or "flow" of the code, making it difficult to read. It can be likened to a novel that does not flow from one page to the next, but requires the reader to jump several pages backwards or forwards instead (somewhat like "Pulp Fiction"). Examples of unstructured programming language include machine-code and assembler language. Most high-level languages today are structured and all object-oriented languages are an extension of structured programming concepts.
Sequence, selection, and repetition constructs.
You don't. A programming language and a spoken language have quite different structures; you don't use one for the other. Most programming languages are based on English, but that's usually just a few keywords, and perhaps class names, and similar stuff, that's English; the syntax of the programming language has nothing to do with English syntax.
The three primitive logic structures in programming are selection, loop and sequence. Any algorithm can be written using just these three structures.
write a note on event driven programming
Yes, in C, you can use the standard programming structures (sequence, selection, repetition).
Keywords in a programming language that allow the programmer to redirect the flow of the program based on a decision are called
W. B. Langdon has written: 'Genetic programming and data structures' -- subject(s): Genetic programming (Computer science), Data structures (Computer science)
You don't. A programming language and a spoken language have quite different structures; you don't use one for the other. Most programming languages are based on English, but that's usually just a few keywords, and perhaps class names, and similar stuff, that's English; the syntax of the programming language has nothing to do with English syntax.
Because you can use programming structures, namely: sequence, selection (if, switch) and repetition (while, for, do-while)
Robert L. Kruse has written: 'Programming with data structures' -- subject(s): Computer programming, Data structures (Computer science), Pascal (Computer program language)
The three primitive logic structures in programming are selection, loop and sequence. Any algorithm can be written using just these three structures.
'struct tm' (time.h) and 'FILE' (stdio.h)
why do we have diffrent programming laungage
what were some of the different structures at buenaventura
By itself, structured programming does not support the notion of a function call. This is achieved through an extension of structured programming known as procedural programming. Object-oriented programming extends procedural programming such that data and the functions that operate upon the data can be encapsulated within an object.
Mark Elson has written: 'Data structures' -- subject(s): Computer programming, Data structures (Computer science)
write a note on event driven programming
Gregory L. Heileman has written: 'Data structures, algorithms, and object-oriented programming' -- subject(s): Computer algorithms, Data structures (Computer science), Object-oriented programming (Computer science)