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Short Stories - Literary Devises Title: The Most Dangerous Game

Point of View: 3rd person full omniscient

Protagonist: Rainsford

What type of character is the Protagonist?

Round and dynamic.

Antagonist: General Zaroff

Describe the setting

The setting was on Ship Trap Island owned by General Zaroff

Type of Conflict: Man vs Man

Describe the main conflict: The main conflict was Man vs Man because it was head on from Rainsford being "the hunter gets hunted", while General Zaroff is the hunter. General Zaroff did not dislike Rainsford and hunted him, but because Rainsford is athletic, and bright, he tries to kill him in his game.

Describe the Climax of the Story:

The climax of the story was when Rainsford was swimming back to Zaroffs home, after getting chased by all Zaroffs hounds, and killing Zaroff.

How does the Protagonist change over the course of the story?

The protagonist changes from just being confused, and stuck on an island, to being hunted, and wanting to get off the island knowing that Zaroff is a murderer.

Describe the relationship between the title and the theme.

The title "The Most Dangerous Game", and the theme "Cruelty" are related because "The Most Dangerous Game" in this story is only possible with cruelty, and the game involves weapons, and hounds chasing after the victim.

How does the main conflict help to illustrate the theme?

The main conflict of Man vs Man helped illustrate the theme of "Cruelty" because Zaroff made Rainsford play a cruel game with him, in which Zaroff tries to kill Rainsford, but in the end, Rainsford is a bit cruel, and kills Zaroff.

How does the climax help to illustrate the theme?

The climax of the story of when Rainsford kills Zaroff helped illustrate the theme of "Cruelty" because Rainsford thinks that this will end his cruelty in his killing game, but he is a bit cruel himself because he also murders a man.

Give examples of each of the following literary terms in the story (use quotes):

Simile: "Tomorrow you'll feel like a new man, I'll wager."

Metaphor: "I have played the fox, now I must play the cat of the fable."

Personification: "...the dead tree, delicately adjusted to rest on the cut living one..."

Symbol: Gun was a symbol of death.

Foreshadowing (give both elements):

There was a lot of foreshadowing in this story. Once hearing about General Zaroffs disastrous game, we the readers would expect the game to be played on Rainsford.

Irony: The irony of this story was when Zaroff wants to hunt with Rainsford, but Rainsford ends up being the one that is hunted.

Imagery: "The dining room to which Ivan conducted him was in many ways remarkable. There was a medieval magnificence about it; it suggested a baronial hall of feudal times with its oaken panels, its high ceiling, its vast refectory tables where twoscore men could sit down to eat."

Describe the relationships between the class theme and the story.

The class theme of "Humanities" is related to this story because some "things" did not satisfy Zaroff so that he had to start hunting his own species. This seems unhuman, but Zaroff has many emotions over this. Zaroff seems proud of himself hunting every sailor successfully, but I believe that he feels hurt in the inside.

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11y ago
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AnswerBot

1mo ago

Some literary devices used in "The Most Dangerous Game" include suspense, foreshadowing, irony, and symbolism. Suspense is built through the tension created by Rainsford being hunted by General Zaroff. Foreshadowing is seen in the hints dropped about the island being dangerous early in the story. Irony is present in the reversal of roles between hunter and hunted. Symbolism is evident in the island representing a trap for victims.

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14y ago

This may not be all of them but some of them are suspense / foreshadow / imagery / irony -- all situational, verbal, and dramatic.

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Q: What are the literary devices in The Most Dangerous Game?
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What the setting the most dangerous game?

I'm not sure if you mean The Most Dangerous Game , but in that story the stetting is Ship-Trap Island.


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