1. a memory unit with 4096 words of 16 bits each.
2.nine registers
3.seven flip flop
4. a 16 bit common bus.
5.control logic gates
6.adder and logic circuit connected to the input of ac.
Balance: Balance refers to the distribution of visual weight in a work of art. In painting, it is the visual equilibrium of the elements that causes the total image to appear balanced. Balance can be either symmetrical or asymmetrical in a work of art.
Movement: Visual movement is used by artists to direct viewers through their work, often to a focal area. Such movement can e directed along lines, edges, shapes, and colours within the work, but moves the eye most easily on paths of equal value. (parts that look the same)
Rhythm: Rhythm is the repetition of visual movement- colours, shapes, or lines. Variety is essential to keep rhythms exciting and active, and to avoid monotony. Movement and rhythm work together to create the visual equivalent of a musical beat.
Contrast: Contrast refers to difference in values (dark vs. light), colours, textures, shapes, and other elements. Contrasts create visual excitement and add interest to the work. If all the art elements (for example, value, are the same) the result is monotonous and unexciting.
Emphasis: Emphasis is used by artists to create dominance and focus in their work. Artists can emphasize colour, value, shapes, or other art elements to achieve dominance. Various kinds of contrast can be used to emphasize a center of interest.
Pattern: Pattern uses the art elements in planned or random repletions to enhance surfaces of paintings or sculptures. Patterns often occur in nature, and artists use similar repeated motifs to create pattern work. Pattern increases the visual excitement by enriching surface interest.
^^^ Those are the six principles but one principle that means all of them combined is, unity. Unity is the most important aspects of well- designed art and is planned by the artist. Unity provides the cohesive quality that makes an art work feel complete and finished. When all the elements in a work look as though they belong together, the artist has achieved unity
I keep seeing different answers, but from what my foundations of design teacher told me, they would be: -Scale
-Proportion
-Balance
-Rhythm
-Emphasis
-Harmony
you can Google it, but these are the general ones.
:)
Balance: Balance refers to the distribution of visual weight in a work of art. In painting, it is the visual equilibrium of the elements that causes the total image to appear balanced. Balance can be either symmetrical or asymmetrical in a work of art.
Movement: Visual movement is used by artists to direct viewers through their work, often to a focal area. Such movement can e directed along lines, edges, shapes, and colours within the work, but moves the eye most easily on paths of equal value. (parts that look the same)
Rhythm: Rhythm is the repetition of visual movement- colours, shapes, or lines. Variety is essential to keep rhythms exciting and active, and to avoid monotony. Movement and rhythm work together to create the visual equivalent of a musical beat.
Contrast: Contrast refers to difference in values (dark vs. light), colours, textures, shapes, and other elements. Contrasts create visual excitement and add interest to the work. If all the art elements (for example, value, are the same) the result is monotonous and unexciting.
Emphasis: Emphasis is used by artists to create dominance and focus in their work. Artists can emphasize colour, value, shapes, or other art elements to achieve dominance. Various kinds of contrast can be used to emphasize a center of interest.
Pattern: Pattern uses the art elements in planned or random repletions to enhance surfaces of paintings or sculptures. Patterns often occur in nature, and artists use similar repeated motifs to create pattern work. Pattern increases the visual excitement by enriching surface interest.
^^^ Those are the six principles but one principle that means all of them combined is, unity. Unity is the most important aspects of well- designed art and is planned by the artist. Unity provides the cohesive quality that makes an art work feel complete and finished. When all the elements in a work look as though they belong together, the artist has achieved unity
Hope that helps
http://trhsart.blogspot.com/2008/02/7-principles-of-design.html
The basic elements of interior design are knowing how to balance the area you are designing and focus on the rhythm of the room. You have to pay attention to detail and know how to match colors
The Principles of Design are balance, emphasis, contrast, repetition, rhythm, movement, porportion, harmony and unity. Note that there are alternate names for some of the principles, but here is the basic list with commonly accepted names.
The successful unification of the elements of art and the principles of design in an artwork.
importances of basic design in child education
Principles:BalanceFocal PointHarmonyRhythmProportionElements:FormLineColourTextureSpace
basic pinciples of a stylist
Four design principles: Contrast, Repetition, Alignment, Proximity
The four basic principles of OOPs are 1...class and object..2...Encapsulations(Data hiding)..3...Inheritance..4...Polymorphism...
simple, brief,versatile, and secure
The basic elements of interior design are knowing how to balance the area you are designing and focus on the rhythm of the room. You have to pay attention to detail and know how to match colors
Encapsulation,Inheritance and Polimorphisim...
The Principles of Design are balance, emphasis, contrast, repetition, rhythm, movement, porportion, harmony and unity. Note that there are alternate names for some of the principles, but here is the basic list with commonly accepted names.
i don't know geometry
The basic principles of quilting require the securely stitching together three layers of fiber/textiles (backing, batting and top,) to provide warmth and comfort. An attractive design is encouraged, but not required in the definition of a quilt.
There are the physical size of the filtration. Then there is the ion exchange method. And then there is the absorption phase.
Principles of Compiler Design was created in 1977.
Simple, brief, versatile, secure