Want this question answered?
Do you mean personally or groupwise? The heart of multimedia programming is the conversion method for the video and audio: generally this is a codec (compression / decompression) algorithm. You can't avoid 'all ' compression (even a compressionless codec loses info - the interface of analog to digital is never perfect, there is some drop out due to the nature of the 2 types of signals), but you can program the amount of compression and this is where multimedia quality comes into play. The more compressed a piece of multimedia, the more likely a computer can replay it in real time BUT the moer compression, the worse the reproduction is.
There are three types of multimedia is there. Photograph, Video, & Sound...........
There are three main types of multimedia: sound, photographs and video.
compression and tension
Khalid Sayood has written: 'Lossless Compression Handbook (Communications, Networking and Multimedia) (Communications, Networking and Multimedia)' 'Introduction to data compression' -- subject(s): Coding theory, Data compression (Telecommunication) 'Understanding Circuits'
There are three types of multimedia is there. Photograph, Video, & Sound...........
Multimedia presentations help drive home the meaning of the presentation. Since there are many types of learners, you want to appeal to all types using multimedia.
UHARC is a high compression multimedia archiver. It has a better compression ratio than ZIP, RAR, ACE, etc...
compression and tension Compression is a squeezing force, while tension is a pulling force.
Mudkip.
A multimedia tool uses different types of communication such as sound and vision. So computer can be a multimedia tool.
Multimedia includes a variety of things, including text, audio, animation, and videos. Storage devices can be used in computers and can display many types of multimedia.