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The velocities of the two bodies after the elastic collisions are given by V1=(M1-M2)U1/(M1+M2)+2M2U2/(M1+M2) V2=(M2-M1)U2/(M1+M2)+2U1M1/(M1+M2) Where, V1,V2 are the velocities of the two bodies after collision. U1,U2 are the velocities of the two bodies before colision.(U1>U2) M1,M2 are the masses of the two bodies. when the mass of two bodies are equal that is M1= M2 then V1=0+2MU2/2M=U2 V2=0+2MU1/2M=U1 Thus when two billiard balls of equal masses undergo perfectly elastic collision the velocities the two bodies are interchanged after the collision.
The force of gravity is F=G*m1*m2/r^2 G is the universal gravitation constant 6.67*10^-11 m^3kg^-1s^-2 m1, m2 are the masses of the two objects, r is the separation. The force on m1 acts in the direction of m2, and the force on m2 acts in the direction of m1.
Thats f (newtons) = (G * m1 * m2) / d2 where: G = newtons gravitational constant m1 = mass, object 1 m2 = mass, object 2 d = distance between
Alright, so basically you're given: m1+m2=4.0kg, r=25m, Fg=2.5*10-10N We know that Fg=Gm1m2/r2 Using the fact that m1+m2=4.0kg, we know that m2=4.0kg-m1 So: Fg=Gm1(4.0kg-m1)/r2 =G(m1(4.0)-m12)/r2 So: (-G/r2)m12+(4G/r2)m1-Fg=0 Here we can use the quadratic formula to solve for m1 Once you have m1, just use m1+m2=4.0kg to find m2 I'll leave the actual number crunching to you. Hope this helps!
if we assume m1 (mass) and v1 (velocity) for first mass , m2 and v2 for second mass ,we have : m1 v1i + m2 v2i = m1 v1f + m2 v2f and 1/2 m1 v1i2 + 1/2 m2 v2i2 = 1/2 m1 v1f2 +1/2 m2 v2f2 i : initial f : final This is a simplified version: vf1= ((m1-m2)/(m1+m2))(v1i)+ (2m2/(mi+m2)vi2
because 3>2>1 ? Other than that, depends on what m1,m2 and m3 represent.
What is?? F = G m1 m2 / d2
What is?? F = G m1 m2 / d2
What is the difference between M1 and M2?
If the slopes are m1 and m2 then m1*m2 = -1 or m2 = -1/m1.
if(m1>m2) f=m1; s=(m2>m3)?m1!m3 what its meaning of this?
Law of Gravity: Fg = G(m1*m2)/r^2
F = G M1M2/R2F and R are vectors.G, M1, M2 are scalars.
Let us suppose we are plotting y vs x and obtain a straight line. Then we pick a set of two coordinates, x1,y1 and x2,y2 The slope, M, is then given by the equation M (y2-y1)/(x2-x1) If we apply this to a force vs mass graph, we obtain the expression M (F2-F1)/(m2-m1),but F ma according to Newton's second law, where a is the acceleration, which leads to (m2a2-m1a1)/(m2-m1), but if a2 a1 a, as it will if the line is straight, then M a(m2-m1)/(m2-m1) a, so the slope, M, of your graph is acceleration.
Gravitation acts everywhere including a vacuum, which is what outer space is. The attraction between two bodies of masses M1 and M2, a distance L apart, is proportional to (M1 x M2)/L2. This is Newton's Law Of Gravitation
The force, written as an equation, is:F = G (m1)(m2) / r2, whereF is the Force between the massesG is the gravitational constant (~= 6.674 x 10-11 N m2/kg2)m1 is one of the massesm2 is the other massr is the distance between the masses (center to center)Take the formula, and solve for r (I'll show the steps): Fold = G (m1)(m2) / r2.(r2)(Fold)= G (m1)(m2)(r2)= G (m1)(m2) / (Fold)r= √ [ G (m1)(m2) / (Fold) ]Plug the formula into itself, but remember, r = 3r (it tripled).Fnew= G (m1)(m2) / (3r)2.Fnew= G (m1)(m2) /(3√ [ G (m1)(m2) / (Fold) ])2.Fnew=G (m1)(m2)/(32G (m1)(m2) / (Fold) )
this procedure work for ternary search int tsearch(int *a,int i,int j,int k) { int m1,m2,len; len = j - i + 1 ; m1=i + (int)floor((float)(len))/3; m2=i + (int)ceil((float)(len))/3; if(k==a[m1]) { printf("\nno found at %d",m1); return m1; } else if(k==a[m2]) { printf("\nno found at %d",m2); return m2; } if(len!= 0) { if(k<a[m1]) return(tsearch(a,i,m1-1,k)); if(k>a[m2]) return(tsearch(a,m2+1,j,k)); } else return -1 ; }