What do you mean by searching in data structure in C.?
All the objects in Alice that have a set of common set of built-in methods for performing basic options.
MEAN
An ordered list of data in any programming language is simply a sorted array or list. In C++ this can either mean a sorted array, vector, list or forward list.
Assuming by "fundamental" you mean the primitive data types: boolean, byte, char, short, int, long, float, and double
Raw math means a type of mathematics that employs the use of functions that accept raw data or primitive data as part of their parameters.
A data type tends to mean a primitive data type. Primitive data are built-in data types, such as integers, characters and Booleans. They are basic constructs of the language (that is, they are built into the language). Primitive data also tends to be of a strict data type, meaning you can't treat characters like integers or Booleans like integers, etc., although some languages will support implicit casting of primitive data types (for example, will treat Booleans like integers if you use a Boolean in an arithmetic operation). Abstract data types are generally constructed by the user or by a higher level language. For example, you might create a currency data type, which generally acts like a float but always has a precision of 2 decimal places and implements special rules about how to round off fractions of a cent. Abstract data types also often contain the ability to either be treated as a specific type of primitive data in certain circumstances (for example, many languages allow you to treat strings as character arrays); or contain certain rules / methods to manipulate their data (such as a programming language allowing you to cast a float as an integer). A data structure is a gathering together of many different data types. For example, objects and arrays are data structures. Data structures usually can contain information of many different types (such as strings, integers, Booleans) at the same time, and in more complex structures -- namely, classes -- can contain specific methods, properties and events to manipulate that data, change its type, etc.
A generalized list refers to a data structure that can hold a collection of items, potentially of different types, in a flexible manner. Unlike fixed data structures, such as arrays, a generalized list can dynamically accommodate varying data types and sizes, allowing for more complex and versatile data management. This concept is often used in programming languages that support dynamic typing or in functional programming paradigms. Generalized lists can facilitate operations like nesting and recursion, enabling sophisticated data representation and manipulation.
"Search Byte to Byte" typically refers to the process of examining data at the byte level, often in the context of digital forensics, data recovery, or programming. This method involves analyzing each individual byte of data to identify specific information, patterns, or anomalies. It is particularly useful for recovering lost data or investigating file corruption, as it provides a detailed view of the underlying data structure.
If something is in Idl, it means that it is written in a programming language called Interactive Data Language. Idl is frequently used when conducting data analysis.
Mutable refers to something that is capable of change or alteration. In various contexts, such as programming or biology, it describes entities that can be modified or have their properties changed. For example, in programming, mutable data types can be altered after their creation, unlike immutable data types, which cannot.
Most modern programming languages have some support for object-oriented programming. In some (such as Java), it is obligatory - you have to write your code in classes. In others - such as JavaScript or PHP - it is optional, meaning that you can write programs the old-fashioned way (procedural programming).
It means that you can only store values like Integer, String etc in a Vector and not values like int, float etc. int, float, double etc are primitive data types. collections by their default behavior can hold only objects and not primitives.