What do you mean by searching in data structure in C.?
All the objects in Alice that have a set of common set of built-in methods for performing basic options.
MEAN
An ordered list of data in any programming language is simply a sorted array or list. In C++ this can either mean a sorted array, vector, list or forward list.
Raw math means a type of mathematics that employs the use of functions that accept raw data or primitive data as part of their parameters.
Assuming by "fundamental" you mean the primitive data types: boolean, byte, char, short, int, long, float, and double
A data type tends to mean a primitive data type. Primitive data are built-in data types, such as integers, characters and Booleans. They are basic constructs of the language (that is, they are built into the language). Primitive data also tends to be of a strict data type, meaning you can't treat characters like integers or Booleans like integers, etc., although some languages will support implicit casting of primitive data types (for example, will treat Booleans like integers if you use a Boolean in an arithmetic operation). Abstract data types are generally constructed by the user or by a higher level language. For example, you might create a currency data type, which generally acts like a float but always has a precision of 2 decimal places and implements special rules about how to round off fractions of a cent. Abstract data types also often contain the ability to either be treated as a specific type of primitive data in certain circumstances (for example, many languages allow you to treat strings as character arrays); or contain certain rules / methods to manipulate their data (such as a programming language allowing you to cast a float as an integer). A data structure is a gathering together of many different data types. For example, objects and arrays are data structures. Data structures usually can contain information of many different types (such as strings, integers, Booleans) at the same time, and in more complex structures -- namely, classes -- can contain specific methods, properties and events to manipulate that data, change its type, etc.
A generalized list refers to a data structure that can hold a collection of items, potentially of different types, in a flexible manner. Unlike fixed data structures, such as arrays, a generalized list can dynamically accommodate varying data types and sizes, allowing for more complex and versatile data management. This concept is often used in programming languages that support dynamic typing or in functional programming paradigms. Generalized lists can facilitate operations like nesting and recursion, enabling sophisticated data representation and manipulation.
If something is in Idl, it means that it is written in a programming language called Interactive Data Language. Idl is frequently used when conducting data analysis.
Most modern programming languages have some support for object-oriented programming. In some (such as Java), it is obligatory - you have to write your code in classes. In others - such as JavaScript or PHP - it is optional, meaning that you can write programs the old-fashioned way (procedural programming).
Yes, they can be used interchangeably, but they usually mean separate things. A type of data is something like an integer, or string. While a data structure usually refers to a linked list or tree of integers or strings.
It means that you can only store values like Integer, String etc in a Vector and not values like int, float etc. int, float, double etc are primitive data types. collections by their default behavior can hold only objects and not primitives.
An OOP language is an object oriented programming language. The plural is therefore OOP languages, not oops language. A pure OOP language is one that does not have the concept of a primitive data type. That is, a data type that has no member methods whatsoever. In pure OOP languages, all primitive data types (pointers, characters, integers, floating point and array types) are implemented as objects that are associated with a default constructor, copy and move constructors, conversion constructors, copy and move assignment operators, type conversion operators and a destructor, all of which are members of the object's class.