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v2 = u2+ 2as where v squares is the final velocity , u squared is the initial velocity , a is the acceleration and s is the distance travelled. If it is free fall take a = 10m/s squared ( as gravity ).
Acceleration= distance / velocity squared
For a start, acceleration doesn't even have the same units as velocity: acceleration is a velocity divided by time, so while speed or velocity have units of [distance]/[time], acceleration has units of [distance]/[time squared]
When acceleration is constant, one equation of kinematics is: (final velocity)^2 = 2(acceleration)(displacement) + (initial velocity)^2. When you are graphing this equation with displacement or position of the x-axis and (final velocity)^2 on the y-axis, the equation becomes: y = 2(acceleration)x + (initial velocity)^2. Since acceleration is constant, and there is only one initial velocity (so initial velocity is also constant), the equation becomes: y = constant*x + constant. This looks strangely like the equation of a line: y = mx + b. Therefore, the slope of a velocity squared - distance graph is constant, or there is a straight line. Now, when you graph a velocity - distance graph, the y axis is only velocity, not velocity squared. So if: v^2 = mx + b. Then: v = sqrt(mx + b). Or: y = sqrt(mx + b). This equation is not a straight line. For example, pretend m = 1 and b = 0. So the equation simplifies to: y = sqrt(x). Now, make a table of values and graph: x | y 1 | 1 4 | 2 9 | 3 etc. When you plot these points, the result is clearly NOT a straight line. Hope this helps!
Speed, or velocity, is measured in distance per second; it is the rate of change of distance with time.Acceleration is the rate of change of velocity with time, or distance per second per second, which is distance per seconds squared,
Kinematics. Final velocity squared = initial velocity squared + 2(gravitational acceleration)(displacement)
no, you need to know its initial velocity to determine this; if initial velocity is zero then distance is 1/2 acceleration x time squared
Assuming constant acceleration: distance = v(0) t + (1/2) a t squared Where v(0) is the initial velocity.
v2 = u2+ 2as where v squares is the final velocity , u squared is the initial velocity , a is the acceleration and s is the distance travelled. If it is free fall take a = 10m/s squared ( as gravity ).
it is very simple........... velocity or speed = distance / time. acceleration = velocity / time but, we know that velocity = distance / time so just substitute the equation of velocity in acceleration...... so, finally we get , acceleration = distance/time*time so it is time squared.
Acceleration= distance / velocity squared
For a start, acceleration doesn't even have the same units as velocity: acceleration is a velocity divided by time, so while speed or velocity have units of [distance]/[time], acceleration has units of [distance]/[time squared]
aSsuming constant acceleration, and movement along a line, use the formula: vf2 = vi2 + (1/2)at2 (final speed squared equals initial speed squared plus one-half times acceleration times time squared).
There are two methods, it depends on what variables you have: 1. Subtract the initial velocity from the final velocity and divide that whole term by the time (Vf- Vi)/t = a 2. Square both the initial velocity and the final velocity and subtract the squared inital velocity from the squared final velocity and that answer by two times the distance (Vf^2 - Vi^2)/2d = a
Assuming (a) an initial velocity of zero, and (b) constant acceleration, the formula becomes: distance = 0.5 at2 (distance = 1/2 times acceleration times time squared).
If you have an initial and final velocity and time you can figure it out with this equation, Vf squared=Vi squared1/2a(t squared) If you don't have those you cannot find acceleration. However the acceleration on Earth is a constant -9.81
You can use the formula for distance covered:distance = (initial velocity) x (time) + (1/2) (acceleration) (time squared) Solve for time. This assumes constant acceleration, by the way. If you assume that the initial velocity is zero, then you can omit the first term on the right. This makes the equation especially easy to solve.