Depends on WHICH .38 caliber bullet, and which gun it is fired from. A .38 Special could range from 690 fps for a mild target load to about 1300 fps for a hot defense load- when fired from a 4 inch revolver. Longer barrels equal faster bullets, shorter, slower.
Serial numbers do not designate calibers. Look on the brrel to ID the caliber.
this is the code I always use:bullet = instance_create(obj_enemyBullet);// create the bullet and store the ID in a variablewith(bullet){//start running code in the bulletparentID = other.id;//set the enemy ID that is the parent to the bullet as a variable in the bulletdirection = (parentID).bulletDirection;//set the direction to a variable stored in the enemyspeed = (parentID).bulletSpeed;//set the direction to a variable stored in the enemy//etc.}obj_enemyBullet is the object name of whatever the the enemy is shootingbulletDirection is a variable in the enemy that contains the direction the bullet should movebulletSpeed is a variable in the enemy that contains the speed the bullet should movejust copy/paste this code into the event that triggers the bullet firing and account for the mentioned variables. Credit Dr. Sakuya
38 = Paladin Class Shop ID 15 = Yulgar Paladin Storeroom
0.0237
38-28325987
don p is 38 years old id
38-28325987
The power of the engine on the Citroen id 20 1969 is 90hp. Speed is 160 km/h (100 mph)
personally id prefer a speed maker
That is a safety devise so that if it is in gear id doesn't move on start up.
For that you need to have a e-mail id.
science, Bullet markings and check them with the rifling of the firearm. Barrel twist and or markings can help ID the gun fired from. Nothing can tell you for sure, It can just tell you it was fired from a barrel like that of a type or make.