It's a variety of virtual structures for controlling, in groups, the elements that constitute mathematical models, for ease and realism in animation.
Among the various structures available are joints (bones) which can be assembled in hierarchical structures, forming for example: shoulder --> elbow --> wrist --> knuckles; thus controlling the various vertices that compose the arm --> forearm --> palm --> phalanges respectively and through the appropriate "skinning" procedure.
This can be controlled in forward kinematic (FK) transmitting the changes from top to bottom of the list or in inverse kinematic (IK) calculating the rotation of the "bones" from a fixed position. For example, the rotation of the elbow would be calculated from the position of the hand going "inversely" to the elbow (if that's what you order your 3D program to do).
There are also lattices to perform deformations, usually applied for modeling too. Bezier lines for controlling rows of joints (bones) and empty objects to track movement to.
A character rig is the most important thing to have properly done in animation, it usually consists of 72 bones in an average biped and if named properly will allow you to transfer your character into games and character animation programs such as motion builder. It is used to orient joints and position your character in animations, without it characters are impossible to work with.
The full name of the "big rig" character from the reality TV show "Daisy of Love" is Garth McKeown.
The Man's a rig. Nice rig, dude! How will you rig the race this time, boss?
It is a customized big rig
what is the job of roustabout in the rig
Rigged is the past participle of rig.
a hair rig
Ocean Rig was created in 1996.
The population of Bandar Rig is 5,257.
Rig
The drilling rig was not given a name but is simply referred to as "the Spindle top drilling rig".
Big Rig