they vomit
The most common known defence of the Egyptian Vulture is that it vomits
Vulture is a scaventure bird. It cleans the surroundings.
They can fly!
Um. your question doesn't really make sense, but I'll answer it the best I can: One interesting fact is that vultures tend to vomit of things they dislike. It's some kind of defense mechanism.
it depends because special defense is defense against special attacks like secret power but defense defends against any moves apart from special type moves(they are quite rare).
Special defense is resistant to special attacks Like flamethrower is a special attack And your pokemon has a high special defense then it should resist it.
It is your Pokémon's special defense, which affects how much special attack damage it can handle. The higher special defense is the less damage it takes from non-contact moves such as Psychic or Surf.
From 3rd generation on, Pokemon have natures. Natures influence how your Pokemon grows and what Pokeblocks it likes. A Pokeblock will affect your Pokemon's Contest condtion. A Pokeblock that your Pokemon likes will affect it much more than a Pokeblock it feels neutral about; and a Pokeblock it feel neutral about will affect it more than a Pokeblock it dislikes.Flavors:Spicy = CoolSour = ToughDry = BeautyBitter = SmartSweet = CuteIndividual Natures:Adamant = Attack+/Special Attack- Spicy+/Dry-Brave = Attack+/Speed- Spicy+/Sweet-Lonely = Attack+/Defense- Spicy+/Sour-Naughty = Attack+/Special Defense- Spicy+/Bitter-Bold = Defense+/Attack- Sour+/Spicy-Impish = Defense+/Special Attack- Sour+/Dry-Lax = Defense+/Special Defense- Sour+/Bitter-Relaxed = Defense+/Speed- Sour+/Sweet-Mild = Special Attack+/Defense- Dry+/Sour-Modest = Special Attack+/Attack- Dry+/Spicy-Quiet = Special Attack+/Speed- Dry+/Sweet-Rash = Special Attack+/Special Defense- Dry+/Bitter-Calm = Special Defense+/Attack- Bitter+/Spicy-Careful = Special Defense+/Special Attack Bitter+/Dry-Gentle = Special Defense+/Defense- Bitter+/Sour-Sassy = Special Defense+/Speed- Bitter+/Sweet-Hasty = Speed+/Defense- Sweet+/Sour-Jolly = Speed+/Special Attack- Sweet+/Dry-Naive = Speed+/Special Defense- Sweet+/Bitter-Timid = Speed+/Attack- Sweet+/Spicy-Serious, Quirky, Bashful, and Docile = Neutral Neutral
Special Teams. Defense is off the field at this point.
Every Nature raises and lowers two different stats. If the nature is neutral, it does not raise or lower any particular stat. Natures: Hardy: Does not change any stat Lonely: Raises attack, lowers defense Brave: Raises attack, lowers speed Adamant: Raises attack, lowers special attack Naughty: Raises attack, lowers special defense Docile: Does not change any stat Relaxed: Raises defense, lowers speed Impish: Raises defense, lowers special attack Lax: Raises defense, lowers special defense Bold: Raises defense, lowers attack Serious: Does not change any stat Timid: Raises speed, lowers attack Hasty: Raises speed, lowers defense Jolly: Raises speed, lowers special attack Naive: Raises speed, lowers special defense Bashful: Does not change any stat Modest: Raises special attack, lowers attack Mild: Raises special attack, lowers defense Quiet: Raises special attack, lowers speed Rash: Raises special attack, lowers special defense Quirky: Does not change any stat Calm: Raises special defense, lowers attack Gentle: Raises special defense, lowers defense Sassy: Raises special defense, lowers speed Careful: Raises special defense, lowers special attack Note: "Raises" means the stat grows at 110% of what it normally would. "Lowers" means the stat grows at 90% of what it normally would.
It depends on what you want your Anorith to be good at.If you want it good at attacking, then you should choose a nature that either raises Attack or Special Attack and which doesn't decrease the other.... so, these ones might work:Lonely (raises attack, lowers defense)Naughty (raises attack, lowers special defense)Brave (raises attack, lowers speed)Mild (raises special attack, lowers defense)Rash (raises special attack, lowers special defense)Quiet (raises special attack, lowers speed)If you want it good at defending, then you should choose a nature that either raises Defense or Special Defense and which doesn't decrease the other.... so, these ones might work:Bold (raises defense, lowers attack)Impish (raises defense, lowers special attack)Relaxed (raises defense, lowers speed)Calm (raises special defense, lowers attack)Careful (raises special defense, lowers special attack)Sassy (raises special defense, lowers speed)If you want it to be fast, choose something that raises speed:Timid (raises speed, lowers attack)Hasty (raises speed, lowers defense)Jolly (raises speed, lowers special attack)Naive (raises speed, lowers special defense)If you don't want it to have any positives or negatives at all, choose one of the natures that does nothing:BashfulDocileHardyQuirkySeriousAlso, just to be clear, in order to choose a nature at all, you have to be breeding, trading, or have access to a lot of claw fossils. (There isn't just a setting you can choose in the game.)
Health: 50 Attack: 92 Defense: 108 Special Attack: 92 Special Defense: 108 Speed: 35