There are a number of reasons for packet loss; bad cabling, bad ports, too many collisions on the network, attenuation in the cable, bad routes, etc.
the address Class
The subnet id identifies which smaller network within a larger network (the subnetted network) the packet should be delivered to. The subnet id is part of the extended network prefix which is used for routing.
Cup noodle soup is bad for you but bowl noodle soup is good for you. Even if bowl noodle soup has the packet.
This is quit common,don't worry it probably means that notch has taken minecraft down for a bit to add updates that's why p ( had same problem myself) Hope this helped
They are not the same; a port number indicates a listening program that will receive a packet. That number exists on the target system, but the port number itself has no identification that would allow a packet to be routed or delivered to it. An IP address identifies a system on a network for delivery purposes. Once the packet arrives, however, it has to be given to an appropriate program listening for a protocol. that is what the port number is for.
Only TCP will automatically discard a packet with a bad checksum. UDP packets have a checksum field, but it is rarely used, and then only by the application (not UDP itself)
A summer packet is a packet you have to finish before the school starts
That is illegal and wrong you have bad morals
yes it id from what i now
Couldn't think of 5 reasons, but I did come up with:Identify the network id portion of an addressIdentify the host id portion of an addressIdentify whether the network is subnetted or not, and what the subnet isHelp identify whether the packet needs to be routed to another network or not
The collective noun is 'a packet of sweets'.