If you're actually asking what code is generated from C++, C# and VBNET, the answer is machine code (C++) and CIL (C# and VBNET). CIL, or Common Intermediate Language, is byte-code that was formerly known as MSIL, or Microsoft Intermediate Language. CIL must be compiled to machine-code at runtime using JIT (Just in Time) compilation. This is quite similar to the way Java compiles to byte-code suitable for the Java Virtual Machine (JVM), however CIL only runs on Windows-based devices. Java runs on any device with a JVM implementation (which is pretty much everything these days).
Code generation is a process that converts the source code of a program into a program that can actually be executed. Programmers use it all the time to convert their code into useable programs or games.
In simplistic terms, code generation is dependent upon machines because it is a computer-based process. A computer is in fact a type of machine. Without the computer, a code can't be generated.
The code varies between games. You should clarify whether you mean a generation two or three game, and which one of named generation, as both of these will make immense differences in the GameShark code.
No such code exists for MSEB Bill Generation in C++.
No arceus is generation 4 red & blue rescue are Generation 1 thru generation 3
CB7
There is not one probopass is only in generation 4.
Using code generation is simpler and faster than manually creating code. For example, if I had an xml schema and wanted to output as c++ or java or c#, it would take forever to code manually. Using a tool is faster and easier.
GENERATION I The rumor about it being under the truck in Red/Blue is true. How to move the truck I do not know. GENERATION II Unknown. GENERATION III Unknown. GENERATION IV Action Replay. Code: Unknown
Machine language is a first generation language.
generation
After repairing the cause of the code, you clear the code with a scan tool.