Event driven languages are languages which require user input (eg user push a button on screen, key press on the keyboard, touch screen etc) and then execute code written behind each event. Eg
Private Sub Button1_Click() ' Once button1 is pushed
'execute code that is written in here
End Sub
because it is driven by events. as it is a language used in programming, then it only makes sense to say VB is an event driven programming language.
event driven programming is based upon the events. its flow is based on the events.
Event-driven language is a type of programming language where the execution of code is determined by events such as user actions or system events, rather than following a strict sequential flow. This approach allows for more responsive and interactive applications, as they can react to changes in real-time. Popular event-driven languages include JavaScript and Python.
There are no methods or events in C.
Events are the actions that are performed by the user during the applications usage. If a user clicks a mouse button on any object then the Click event occurs. If a user moves the mouse then the mouse move event occurs. By the same way an application can generate Key down event, Key up event, mouse double click event.
object oriented programming focuses on performing actions and manipulation of data that is encapsulated in objects within a sequential series of steps while event driven is more dynamic and relies on event triggering and event handling to determine the sequencing of the program.
Extreme programming is usually a competitive, time-limited event where the participants do their best to create a program that will impress the final judges. Such events are quite common in the games industry.
The plot is a series of events linked together that explain what is happening in a story.
death
I can't explain events that involve supernatural or paranormal occurrences. These include phenomena such as ghosts, telekinesis, or other unexplained events that fall outside the realm of scientific understanding.
Let's say, I were to go create a button object for the program user to click on...; the button text might say. [Click here] ...or,... [Click here to see Help] ...or,... [Click here to sort list] -etc. At first, the button would just simply sit there; and, therefore, the program would take no further action; except to wait for an 'event' to happen. Whenever the user of my program clicks on that button; then, the button 'click event' will get triggered. The users click might trigger off some other code to start working...such as, when the button is clicked on do this/or, do that...display a text message/or, sort list/ -etc. Each seperate object has it's own list of possible events. For example, a button can have the following list of events... button.Focus() button.Click() button.DoubleClick() -etc. so, the program waits to see what type of event is happenning, first ...and, when a certain type of event does, eventually, occur...then, this leads to more programming code getting executed. This is how OOP/Object Oriented Programming languages...programming using objects/objects that are 'event driven' works.
No