In programming, logic errors can occur if code has not been written in a manner that results in a program completing functions as expected. When an attempt to run/execute a program commences and a program encounters errors resulting from code that had not been compiled and translated as expected (such as in cases that lines of code may not be in the correct order), then a run time error could occur.
An error that occurred during the execution. Surprised, aren't you?
A logic error.
errors which come during compilation is known as compilation error. here we get syntax errors only not logical errors like division by zero. logical error occur during run time example:if you write a program for division with zero you will not get compilation error but during execution you will error
run-time error definition. An error in the execution of a program which occurs at run time, as opposed to a compile-time error. A good programming language should, among other things, aim to replace run-time errors by compile-time errors.
BASICALLY, to minimise logic error, you need to stop being a tutti and be more of a kutha
Syntax error is when something is wrong with how a code is written. An execution error occurs when the program comes up to something that it cannot handle because it does not have the code for it.
Analysis
Logic error.
G. Gupta has written: 'Multiprocessor execution of logic programs' -- subject(s): Logic programming, Multiprocessors
The word "thrown" is usually used in the context of error conditions. An error is provoked, or "thrown", by a part of a program that finds an abnormal situation.
every time i play roblox it does not work it says error rawappcreateinstint
The logic error is more difficult to detect and correct than the syntax error. The syntax error will fail compilation, and you will get a (relatively) clear indication of where the problem lies. The logic error, on the other hand, will give you a successful compilation, and a program that appears to run, although it will not give you the correct results. This causes you to perform (unit) testing and debugging of various levels.