it would be
[X * Y * color depth(in bits)]
this would give you the the frame buffer size in bits.
Example:
Say we had a resolution of 1280 x 1024 and a color depth of 4 bits.
we would go
1280 * 1024 * 4
to give us
5242880 bits
then to get bytes we divide by 8 to get
655360 bytes
then to get kilobytes we divide by 1024 (Remember computers are base 2)
640 kilobytes
so a computer running at 1280 x 1025 with a color depth of 4 bits requires a frame buffer of 640 kilobytes.
function of a frame buffer in computer?
to store 12 bits per pixel 1.for system with resolution 640 by 480 frame buffer size=(640*480*12)/8=0.46Mbyte 2.for system with resolution 1280 by 1024 frame buffer sizs=(1280*1024*12)/8=1.96Mbyte 3.for system with resolution 2560 by 2048 frame buffer sizs=(2560*2048*12)/8=7.86Mbyte to store 24 bits per pixel 1.for system with resolution 640 by 480 frame buffer size=(640*480*24)/8=0.92Mbyte 2.for system with resolution 1280 by 1024 frame buffer sizs=(1280*1024*24)/8=3.93Mbyte 3.for system with resolution 2560 by 2048 frame buffer sizs=(2560*2048*24)/8=15.72Mbyte
how pixel screen positions are stored and retrieved from frame buffer?
The z-buffer holds information about the depth of a 3D scene. Specifically, it holds information about the coordinates of each object in the scene, so that the CPU/GPU knows the order in which objects should be drawn.The frame buffer is a more physical thing. Your computer monitor stores information for the next image it's going to draw in the frame buffer.
I want to know about, in which formula we can calculate the volume of buffer component like potassium phosphate buffer?
A photo does not have to go all the way to the picture frame. It is the user's preference to have a buffer or not when displaying a photo.
The buffer size is 8 MB.
That would depend on the size of the buffer.
The size parameter reset the default buffer size but did not disable access to the buffer.
No there is not i hope that helps!
, I am assuming you are asking this question based on the book Computer Organization and Design 4th edition, question 1.2.2. This question I believe is the second part to the first question question which asked "What should be the size of the frame buffer to store a frame" From that frame size, you can simply convert 2 GB to MB or bytes, and divide from your previous answer in question 1.2.1. Hope that helps.
Determine the result of performing two successive block transfers into the same area of a frame buffer using the binary arith operations.