Function overloading is where you declare the same function name with different signatures. The signature includes the return type.
int Max(int x, int y){ return( x>y?x:y ); }
char Max(char x, char y){ return( x>y?x:y ); }
float Max(float x, float y){ return( x>y?x:y ); }
The correct version of the function will be called depending on the type of the arguments you pass. So long as a matching signature exists, the call will succeed.
Note that in the examples shown, all the implementations are exactly the same. This is not always the case, but when it is it would make more sense to declare the function as a template function and let the compiler generate the specific overloads for you on an as-required basis.
template <class T>
T& Max(T &x, T &y){ return( x>y?x:y ); }
You could also use a function-style macro to achieve the same end, but function-style macros are not type safe and are best avoided whenever possible.
Some examples of overloads with different implementations:
int Max(int x, int y ){ return( x>y?x:y ); }
int Max(int x, int y, int z ){ return( x>y?(x>z?x:z):y>z?y:z ); }
Class constructors also make use of overloading, the only difference being there is no return type to consider.
class Object{
pubic:
Object(); // Default constructor
Object(const Object&); // Copy constructor
Object(int); // User-defined constructor #1
Object(float, int); // User-defined constructor #2
Object(char, float, int); // User-defined constructor #3
}
In the example shown, all 5 constructors are overloads.
Overloads can also make use of default parameters, however care must be taken to ensure there is no ambiguity. For example:
void print() { Object *ptr = new Object(); print( *ptr ); delete( ptr ); }
void print(Object & ref){ ref.Print(); }
void print(Object * ptr = 0){ if( !ptr) print(); else print( *ptr ); } // Ambiguous!
In the above example, there is no way for the compiler to tell whether a call to print() should call the function with no parameters or call the function with a pointer parameter defaulting to NULL. To fix the ambiguity, the third declaration should not use a default parameter at all:
void print(Object * ptr){ if( !ptr) print(); else print( *ptr ); }
Better still, the three declarations could be reduced to just two overloads:
void print(Object * ptr = 0){ if( !ptr) { ptr = new Object(); print( *ptr ); delete( ptr ); } else print( *ptr); }
void print(Object & ref);
Defining several functions with the same name with unique list of parameters is called as function overloading.
No. Operator and/or function overloading is only a C++ thing.
There is no such thing as function overloading in C; that is a feature of C++. Function overloading allows us to provide two or more implementations of the same function. Typically, we use function overloading so that the same function can cater for different types. For instance, we might provide one implementation that is optimised to handle an integer argument while another is optimised to handle a real argument. We can also use function overloading to provide a common implementation of a function which can then be invoked by overloads that handle the low-level type conversions.
Function overloading is multiple definition with different signatures(the parameters should be different) for the same function. The parameter list have to be different in each definition. The compiler will not accept if the return type alone is changed. Operator overloading is defining a function for a particular operator. The operator loading function can not be overloaded through function overloading.
method overloading occurs when we use two functions or more with the same name.In function overloading compiler detect which method is call actually throw the parameters passed to the methods.In function overloading parameters of functions are different.
one function but multiple behaviours depending on the parameters
Function overloading is used when you want to re-use the same function name with different argument types or a different number of arguments. Calculating the area of a circle isn't the sort of function that requires overloading since the only argument you need is the radius. double area_of_circle (const double radius) { const double pi=4*atan(1); return pi*radius*radius; }
The only similarity is that both constructor and function overloads are distinguished by their signature -- the number and type of their arguments. Functions differ in that they also have a return type, which is also part of the signature, whereas constructors have no return type, not even void.
The function of the breaker for an electric range is to protect the appliance and the electrical circuit from overloading or short circuits by interrupting the flow of electricity when there is a problem.
A template function is used when you want to write some kind of function that can be applied to different data types. It is a form of overloading, but you don't have to actually write all of the overloaded variants.
It's a way by which you use define the same function for different input types. For example, think about the the operator "+" which in java works for adding integers, floating point numbers and even string concatenation. The way such functionality is achieved is by overloading.
Overloading, Overriding, Polymorphism, Information Hiding, Inheritance all these are CONCEPTS of C++ and Java. An Object Oriented Language and not of C language. Thats why Bjarne Stroustrup came up with C++ ...