//Heap Data Member
//Demonstrates an object with a dynamically allocated data member
#include
<iostream>
#include
<string>
using
namespace
std;
class
Critter
{
public
:
Critter(
const
string& name = "")
{
cout <<
"Constructor called\n";
m_pName =
new
string(name);
}
~Critter()
//destructor
{
cout <<
"Destructor called\n";
delete
m_pName;
}
Critter(
const
Critter& c) //copy constructor
{
cout <<
"Copy Constructor called\n";
m_pName =
new
string; *m_pName =
c
.GetName();
}
Critter
& operator=(
const Critter& c) //overloaded assignment operator
{
cout <<
"Overloaded Assignment Operator called\n";
if
(
this == &c)
{
return
*
this;
}
else
{
*m_pName =
c
.GetName();
return
*
this;
}
}
string
GetName()
const { return *m_pName; }
void
SetName(
const string& name = "") { *m_pName = name; }
void
SayHi()
const { cout << "Hi, my name is " << GetName() << "\n"; }
private
:
string
* m_pName;
};
void
testDestructor();
void
testCopyConstructor(
Critter copy);
void
testAssignmentOp();
int
main()
{
testDestructor();
cout << endl;
Critter
crit(
"Poochie");
crit.SayHi();
testCopyConstructor(crit);
cout << endl;
testAssignmentOp();
return
0;
}
void
testDestructor()
{
Critter
crit(
"Rover");
crit.SayHi();
}
//passing object by value invokes its copy constructor
void
testCopyConstructor(
Critter copy)
{
copy
.SayHi();
}
void
testAssignmentOp()
{
Critter
crit1(
"crit1");
Critter
crit2(
"crit2");
crit1 = crit2;
crit1.SayHi();
crit2.SayHi();
cout <<
"Setting name of crit1 back to 'crit1'\n";
crit1.SetName(
"crit1");
crit1.SayHi();
crit2.SayHi();
Critter
crit(
"crit");
crit = crit;
}
-define class with necessary data member & member function. -create object of that class. -communication.
No. Data hiding is a feature of object oriented programming. C does not support OOP, and therefore has no private member access. All members are public in C.
The general order of initialization is:Base class objects (if present)Member data objectsConstructor function code
Data breakpoints are breakpoints which will occur when some memory is set to a certain value. For example, you can set a breakpoint when i == 10 in a typical for loop to stop after the 10th iteration. You can also watch for changes to variables on the heap, like wait for a member of a class to be modified.
Sounds suspiciously like a homework question. :P
If you see the word "heap" in the context of C/C++ programming, it is probably referring to one of two ideas. First, if it is written as "the heap", it is probably referring to dynamically allocated memory. We conceptualize memory as either being on "the stack" or "the heap" in main memory. Memory allocation from the heap happens when a call to malloc (or similar functions) are called in C, or when the "new" operator is used in C++. This is in contrast to statically allocated memory, which comes from the load module and is known at compile-time, or from the "stack" which is used at run-time to allocate local scope, or automatic, memory. Another usage of the word heap is a certain data structure called a heap. It is a very common data structure for priority queues and is crucial to the famous HeapSort algorithm. You can easily find more information on this data structure e.g. by searching for HeapSort.
In C++, methods are simply class member functions.
Static data is data that does not change from program load to program exit. Static data member do not apply for c. In c++, a static data member is one that is common for all instances of that class.
to implement operations on binary heap in c
Use "typedef" : both in C and C++.
no
225 Rs. after discount........