Processing that is done on the client computer instead of the server computer. Most online multi-player games use client side processing to reduce server load and performance.
Processing that is done on the client computer instead of the server computer. Most online multi-player games use client side processing to reduce server load and performance.
PHP is a dynamic language meant to do server-side processing where plain HTML/client-side JavaScript isn't enough.
Thick Client : Processing is done on client side. eg: Applets.Thin client : Processing is done on server side.eg: Yahoo, hotmail, etc.
Client Side Programming saves time and bandwidth by processing data from user input before sending it to the server side for processing and storage. It also provides some effects which are limited to the end-user.
The code is exposed to the client. This can reveal implementation details that should be kept private, including intellectual property.
no. these games are very dependent on the client side for grafics processing.
What is meant by the term 'client-server architecture'
concurrent processing deals with N-client single server whereas parallel supports N-client N-server
A zero client is another term for a thin client, a computing term for a minimal client which relies on the server to do most of its processing.
XML does not have the concept of client-side/server-side.
To determine whether a request is meant for the client CPU or the server.To determine whether a request is meant for the client CPU or the server
The fundamental difference between fat-client and thin-client architectures lies in where processing power and application functionalities reside. A fat client, or thick client, performs most processing and application functions locally on the user's device, requiring less reliance on the server for processing tasks. In contrast, a thin client relies heavily on the server for processing, with minimal application logic and data stored locally, which allows for easier maintenance and lower hardware requirements. This distinction impacts performance, scalability, and user experience depending on network conditions and server capabilities.