Processing that is done on the client computer instead of the server computer. Most online multi-player games use client side processing to reduce server load and performance.
Processing that is done on the client computer instead of the server computer. Most online multi-player games use client side processing to reduce server load and performance.
PHP is a dynamic language meant to do server-side processing where plain HTML/client-side JavaScript isn't enough.
Thick Client : Processing is done on client side. eg: Applets.Thin client : Processing is done on server side.eg: Yahoo, hotmail, etc.
Client Side Programming saves time and bandwidth by processing data from user input before sending it to the server side for processing and storage. It also provides some effects which are limited to the end-user.
The code is exposed to the client. This can reveal implementation details that should be kept private, including intellectual property.
Client-side processing offers advantages such as reduced server load and faster response times, as tasks are handled directly in the user's browser. This can lead to a more interactive and dynamic user experience. However, disadvantages include increased reliance on the user's device capabilities, which may lead to inconsistent performance across different systems, and potential security risks, as sensitive data is processed on the client side rather than securely on the server. Additionally, client-side processing can pose challenges for search engine optimization (SEO) if not implemented properly.
no. these games are very dependent on the client side for grafics processing.
What is meant by the term 'client-server architecture'
The terminal that is entirely dependent on the computer system to which it is connected is known as a "thin client." Unlike a fat or thick client, which can perform processing tasks on its own, a thin client relies on the server for all processing activities, including data storage and application execution. This setup reduces the need for powerful hardware on the client side, as it primarily serves as an interface for users to access remote resources.
concurrent processing deals with N-client single server whereas parallel supports N-client N-server
A zero client is another term for a thin client, a computing term for a minimal client which relies on the server to do most of its processing.
XML does not have the concept of client-side/server-side.