The same as for "binary tree". Enter that phrase in Answer.com for the definition.
//Start file TreeNode.h #ifndef TREE_NODE #define TREE_NODE #include <iostream> using namespace std; template <class T> class TreeNode { private: //variables TreeNode<T> *leftNode, *rightNode; T value; public: //function prototypes TreeNode(T Value); T getValue(); void setValue(T newValue); friend ostream& operator<< <>(ostream& output, const TreeNode<T>& tN); template <class T> friend class BinaryTree; }; template <class T> TreeNode<T>::TreeNode(T Value) { value = Value; leftNode = NULL; rightNode = NULL; } template <class T> T TreeNode<T>::getValue() { return value; } template <class T> void TreeNode<T>::setValue(T newValue) { value = newValue; } template <class T> ostream& operator<<(ostream& output, const TreeNode<T>& tN) { if (tN.leftNode != NULL) output << *(tN.leftNode); output << tN.value << endl; if (tN.rightNode != NULL) output << *(tN.rightNode); return output; } #endif ---------------------------------------------------------------- //Start file BinaryTree.h #ifndef BINARY_TREE #define BINARY_TREE #include "TreeNode.h" #include <iostream> using namespace std; template <class T> class BinaryTree { private: TreeNode<T> *firstNode; public: BinaryTree(); friend ostream& operator<< <>(ostream& output, const BinaryTree<T>& bT); void add(T value); void remove(T value); TreeNode<T>* findNode(T value); }; template <class T> ostream& operator<<(ostream& output, const BinaryTree<T>& bT) { if (bT.firstNode NULL) //the smallest node has no children *pointerToSmallestNode = NULL; //set the pointer that pointed to the smallest node that was just deleted to NULL else //the smallest node has a child on the right *pointerToSmallestNode = smallestNode->rightNode; //replace the smallest node with its right hand child delete smallestNode; //delete the smallest node since its value was moved and its reference pointer was changed } } else if (value < p->getValue()) { pointerToNode = &(p->leftNode); p = p->leftNode; } else //value is greater than p->getValue() { pointerToNode = &(p->rightNode); p = p->rightNode; } } } #endif
Definition is the same as meaning.
stipulative definition is stipulative definition
Definition
There is no legal definition for pole star.There is no legal definition for pole star.There is no legal definition for pole star.There is no legal definition for pole star.
the two types of definition are the formal and informal definition.
definition feasible region definition feasible region
first of all definition is NOT spelled like that, definition is spelled definition and second the definition for fir burn is:fir burn means portible computer.
What is the definition of scissors?
what is the definition of agasht
What is the definition of mililter?
the definition of equivalet is *****************