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In the reference frame of the interface between two surfaces, static friction does Zero work, because there is never displacement between the surfaces. But it can be positive , negetive or zero with respect to choosen frame of reference.
The difference in static frame and moving frame is the position of the camera. In static frame the camera stays in one place. With a moving frame the camera is moving and panning the scene.
An inertial frame of reference = constant vel. non inertial frame of reference = acceleration
Shifting the frame of reference refers to
It depends on how you frame the question. Everyone's subjective frame is the same, but your frame of reference is different in relation to mine unless we share the same motion in very close proximity to each other. At non-relativistic speeds, the differences are so small as to be inconsequential, but they are calculable if you don't mind a boxcar load of decimal places. For the sake of convenience and for most purposes, we generally take our locale on the surface of the earth as a single static frame of reference.
In the reference frame of the interface between two surfaces, static friction does Zero work, because there is never displacement between the surfaces. But it can be positive , negetive or zero with respect to choosen frame of reference.
The difference in static frame and moving frame is the position of the camera. In static frame the camera stays in one place. With a moving frame the camera is moving and panning the scene.
Version: static reference to a specific entity of a specific instance. Function: dynamic reference to existing algorithm to perform or execute.
Version: static reference to a specific entity of a specific instance. Function: dynamic reference to existing algorithm to perform or execute.
An inertial frame of reference = constant vel. non inertial frame of reference = acceleration
function of static relay
function of static relay
'global static'?! There is no such thing.
Frame Of Reference. which means a framework that is used for the observation and mathematical description
"this" can only be used within the body of a non-static member function of a class and refers to the current instance of that class. Typically, we only refer to "this" instance when a non-static member function returns a reference to the current instance.
Shifting the frame of reference refers to
It depends on how you frame the question. Everyone's subjective frame is the same, but your frame of reference is different in relation to mine unless we share the same motion in very close proximity to each other. At non-relativistic speeds, the differences are so small as to be inconsequential, but they are calculable if you don't mind a boxcar load of decimal places. For the sake of convenience and for most purposes, we generally take our locale on the surface of the earth as a single static frame of reference.