You kicked the rock with an initial velocity of 3.4 m/s.
In projectile motion, since , there's no force in the horizontal direction which can change the horizontal motion therefore the horizotal velocity remains conserved Vx=Vox= Vocos theta by using above formula , constant horizontal initial or final velocity can be found. since Initial = final horizontal velocity.
A projectile that is thrown with an initial velocity,that has a horizontal component of 4 m/s, its horizontal speed after 3s will still be 4m/s.
The initial velocity is sqrt(5) times the vertical component, and its angle relative to the horizontal direction, is 0.46 radians (26.6 degrees).
initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)
If a shell is fired from the ground with velocity of 1600 m and an angle of 64 to the horizontal then it would have a horizontal rang of 55.0. This is considered math.
In projectile motion, since , there's no force in the horizontal direction which can change the horizontal motion therefore the horizotal velocity remains conserved Vx=Vox= Vocos theta by using above formula , constant horizontal initial or final velocity can be found. since Initial = final horizontal velocity.
If the initial velocity is v, at an angle x to the horizontal, then the vertical component is v*sin(x) and the horizontal component is v*cos(x).
A projectile that is thrown with an initial velocity,that has a horizontal component of 4 m/s, its horizontal speed after 3s will still be 4m/s.
Final velocity = Initial velocity +(acceleration * time)
The initial velocity is sqrt(5) times the vertical component, and its angle relative to the horizontal direction, is 0.46 radians (26.6 degrees).
Initial horizontal velocity = ux (Note this velocity does not affect by gravity so stays the same throughout the jump) Initial vertical velocity = uy = 0 time to travel horizontal distance, t = (horizontal distance)/(horizontal velocity) t = 100/ux This is the same time the car takes to travel vertical distance. Using one of the equation of motion vertical landing velocity, vy = uy + gt vy = 0 + (9.81)(100/ux) vy = 981/ux angle of landing = 30° tan30° = vy/ux tan30° = (981/ux)/ux (ux)² = 981/tan30° ux = 41.22 m/s
initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)
initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)
If a shell is fired from the ground with velocity of 1600 m and an angle of 64 to the horizontal then it would have a horizontal rang of 55.0. This is considered math.
Force = mass * acceleration Mass is only involved during the acceleration in the gun barrel , and is involved (with the explosive force) in translating to muzzle velocity. The horizontal distance travelled depends on the muzzle velocity and the incline of the barrel to horizontal. The curve will be parabolic even when the launch angle is 0 in which case the path will be negative (essentially going underground) 1. split launch velocity into horizontal and vertical vectors 2. using vertical velocity vector (initial velocity u), calculate (total) time to rise and fall back to ground using newtons equations. 3. multiply time by horizontal velocity vector to calculate horizontal distance travelled to landing site.
You cannot.
v = 2s/t - u where u=initial velocity, v=final velocity, s = distance and t = time