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Q: What is the minimum and maximum size of object visible to unaided eyes?
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What unit would be used to measure an object that is smaller than a centimeter but still visible to the unaided eye?

Millimeters can be used as a measurement for items smaller than one centimeter


The minimum image size that the human eye can see is 0.1 mm What is the minimum magnification required to make an object that is 10 um visible?

10x


Why are roads super elevated around horizontal curves and what factors control the maximum and minimum values of super elevation to be applied?

[object Object]


What is the farthest object on earth a person can see unaided?

That would have to be a high mountain peak in the distance I would think.


What describes the visible color of an object?

The light the object reflects.


What is an object that reflects light called?

A visible object.


What is the definition for a visible line?

lines used to indicate all visible edges of an object


When is the chamaeleon visible?

When it is not in front of an object that has no color.


How do you verify the range of variable in c?

The range for all the integral types in C are implementation-defined. To ascertain the range for a specific implementation, include the <limits.h> header where the following macros are defined: CHAR_BIT Number of bits in a char object (byte). SCHAR_MIN Minimum value for an object of type signed char. SCHAR_MAX Maximum value for an object of type signed char. UCHAR_MAX Maximum value for an object of type unsigned char. CHAR_MIN Minimum value for an object of type char. CHAR_MAX Maximum value for an object of type char. MB_LEN_MAX Maximum number of bytes in a multibyte character for any locale. SHRT_MIN Minimum value for an object of type short int. SHRT_MAX Maximum value for an object of type short int. USHRT_MAX Maximum value for an object of type unsigned short int. INT_MIN Minimum value for an object of type int. INT_MAX Maximum value for an object of type int. UINT_MAX Maximum value for an object of type unsigned int. LONG_MIN Minimum value for an object of type long int. LONG_MAX Maximum value for an object of type long int. ULONG_MAX Maximum value for an object of type unsigned long int. LLONG_MIN Minimum value for an object of type long long int. LLONG_MAX Maximum value for an object of type long long int. ULLONG_MAX Maximum value for an object of type unsigned long long int. Similarly, include the <float.h> header for the range of all floating-point types. FLT_RADIX Base for all floating-point types (float, double and long double). FLT_MANT_DIG DBL_MANT_DIG LDBL_MANT_DIG Precision of significand, i.e. the number of digits that conform the significand. FLT_DIG DBL_DIG LDBL_DIG Number of decimal digits that can be rounded into a floating-point and back without change in the number of decimal digits. FLT_MIN_EXP DBL_MIN_EXP LDBL_MIN_EXP Minimum negative integer value for the exponent that generates a normalized floating-point number. FLT_MIN_10_EXP DBL_MIN_10_EXP LDBL_MIN_10_EXP Minimum negative integer value for the exponent of a base-10 expression that would generate a normalized floating-point number. FLT_MAX_EXP DBL_MAX_EXP LDBL_MAX_EXP Maximum integer value for the exponent that generates a normalized floating-point number. FLT_MAX_10_EXP DBL_MAX_10_EXP LDBL_MAX_10_EXP Maximum integer value for the exponent of a base-10 expression that would generate a normalized floating-point number. FLT_MAX DBL_MAX LDBL_MAX Maximum finite representable floating-point number. FLT_EPSILON DBL_EPSILON LDBL_EPSILON Difference between 1 and the least value greater than 1 that is representable. FLT_MIN DBL_MIN LDBL_MIN Minimum representable floating-point number. FLT_ROUNDS Rounding behavior. Possible values: -1 undetermined 0 toward zero 1 to nearest 2 toward positive infinity 3 toward negative infinity Applies to all floating-point types (float, double and long double). FLT_EVAL_METHOD Properties of the evaluation format. Possible values: -1 undetermined 0 evaluate just to the range and precision of the type 1 evaluate float and double as double, and long double as long double. 2 evaluate all as long double Other negative values indicate an implementation-defined behavior. Applies to all floating-point types (float, double and long double). DECIMAL_DIG Number of decimal digits that can be rounded into a floating-point type and back again to the same decimal digits, without loss in precision.


Effect of assigning one object reference variable to another object reference variable?

In that case, both variables will point to the same object. Changes done through one object reference will also be visible if you access the object through the other object reference.In that case, both variables will point to the same object. Changes done through one object reference will also be visible if you access the object through the other object reference.In that case, both variables will point to the same object. Changes done through one object reference will also be visible if you access the object through the other object reference.In that case, both variables will point to the same object. Changes done through one object reference will also be visible if you access the object through the other object reference.


Why can the moon be seen?

The moon is visible for the same reason every object is visible: it reflects light.


The color that an object appears to be depends on the?

angle at which visible light is reflected off the object.