The algorithm for breadth first search is to start at the root node or at an arbitrary node within the tree. First, push this node onto a queue. Then proceed as follows
1. If the queue is empty, quit the search and return a "not found" result.
2. Pop the first node from the queue.
3. If this node contains the value you seek, quit the search and return the node.
4. Enumerate the child nodes (if any), and push them onto the queue.
5. Go to step 1.
By learning how to program on C+.
Perimeter equals to 2 times the length plus 2 times the breadth. Area equals to length multiply by breadth
It is the first function that gets called when the program is executed.
there is no solution of this problem...........that's it..........
Exit the program and relaunch it.
Yes, you can program games with C++.
The A Plus Program is an initiative, not a test. So no, there is no answer book.
Yes, provided p = perimeter, b= breadth and h = height.
int i, sum = 0; for (i=0; i<20; i+=2) sum+=i;
#include<iostream.h> void main() { int l,b,h,v; cout<<"Enter length "; cin>>l; cout<<"Enter breadth "; cin>>b; cout<<"Enter Height "; cin>>h; v=l*b*h; cout<<"Volume is "<<v; }
You don't write an algorithm for a C++ program, unless you are documenting the C++ program after-the-fact. The normal procedure is to write the algorithm first, in a language independent fashion, and then translate that stated algorithm into C++ code, or into whatever language you wish.
Because you aren't careful enough.