That is really your own opinion, but I believe that they are just a way to express anger. But, sometimes people just use them because it is cool and they are afraid that if they don't do it then people will make fun of them.
The purpose was to exact punishment for transgressions. It was also expected to benefit the individual as a process for reformation and spiritual ascension.
There are none.
Count Your Curses was created in 2011.
Satanic Curses was created in 2007.
Water Curses was created in 2007.
Curses and Countercurses is in Chapter 12, Moment 2 (Christmas at Hogwarts), lying on the bench.
Generational curses are those curses that do not end when a person dies. They are curses that follow the children, grandchildren, and great grandchildren of those who were cursed. They are passed on from one generation to the next.
There is a lot of information about curses found on the internet. Wikipedia has tons of information on curses as well as sites like How Stuff Works. Of course there is no scientific evidence for curses.
To remove curses from items, you can use specific spells like "Remove Curse" or "Greater Restoration" in tabletop RPGs. Some games allow you to visit specialized NPCs or use magical potions designed for this purpose. Additionally, certain rituals or quests may offer a way to lift curses. Always check the rules of your specific game for the most effective method.
The collective noun for curses is often referred to as a "litany" of curses. This term captures the idea of a series or list of curses being expressed together. Other terms like "heap" or "string" of curses can also be used informally, but "litany" is the most commonly accepted.
Curses - video game - was created in 1993.
Curses - video game - happened in 1993.
The response to curses directed towards me is not to retaliate with curses.