Resultant
If a direction is given, it is a vector. Otherwise it is a scalar.
the magnitude and direction of the vector are given.
A vector quantity measures the movement of a particular object in a given direction. An example of a vector quantity is velocity.
when more input force(s) are given,it results in the addition of or sum of input forces and no new forces are created.It is called linear superposition principle.
Not at all possible. Torque defined as the moment of the force about a point or an axis of rotation. Torque tau vector = radius vector x Force vector. Radius is to be measured only from a given point or given axis. Hence axis in very important
resultant
It is a translation on the Cartesian plane
Nothing
Vector addition derives a new vector from two or more vectors. The sum of two vectors, A = (a, b) and B = (c,d), is given as S = A+B = (a+c, b+d). Vector resolution should be called something like vector decomposition. It is simply the operation of taking a vector A and writing the components of that vector, (a,b). It's very easy to determine the horizontal and vertical component vectors using trigonometric identities. The vector A starts at the origin and ends at a point (a, b), vector resolution is the method for determining a and b. The lengths a and b can be computed by knowing the length of the original vector A (the magnitude or A) and the angle from the horizontal, theta: a = A*cos(theta), b = A*sin(theta). Going in the other direction, the vector A can be reconstructed knowing only a and b. The magnitude is given by A = sqrt(a*a + b*b). The angle theta is given by solving cos(theta) = a/A (or sin(theta) = b/A). And, in fact, if you take the component vectors a and b, their sum gives the original vector, A = a + b, where a should be thought of as a*i and b = b*j where i and j are unit vectors in x and y directions.Vector addition is when you add two or more vectors together to create a vector sum.
The Resultant Vector minus the other vector
If a direction is given, it is a vector. Otherwise it is a scalar.
Divide the vector by it's length (magnitude).
You cannot, unless it is a null vector. As a point.
Given a vector, speed is the magnitude of the velocity vector, |v|. Consider vector V= IVx + JVy + KVz the magnitude is |V| = ( Vx2 + Vy2 + Vz2)1/2
the magnitude and direction of the vector are given.
by method of finding resultant
2 stacked