Because even had he not attacked they would have killed/tortured him for killing the king.
Macbeth decides he has nothing to lose by attacking the enemy because he becomes desperate and feels he is doomed regardless of his actions. He believes that his fate is already sealed by the prophecy of the witches and his own ambition, so he chooses to fight rather than passively await his downfall.
attacking the enemy
by attacking its enemy
It means to do something first. Such as attacking the enemy before you think they are about to attack you, i.e.' "We did a preemptive strike against the enemy."
Attacking the enemy's trenches
it is a tacit that the Nazis used when attacking an enemy, they would attack the front of the enemy and the circle around and flank them from behind.
In Act 3 of William Shakespeare's "Macbeth," Macbeth's worst enemy is arguably Banquo. Macbeth sees Banquo as a threat to his newly gained power because of the witches' prophecy that Banquo's descendants will inherit the throne. Macbeth becomes obsessed with eliminating this potential threat, leading to Banquo's murder.
Her biggest enemy was herself, which is why she committed suicide.
Macbeth is Macduff's enemy. The three witches told Macbeth to beware of Macduff, and Macbeth responded by ordering the deaths of Macduff and all the members of his household. Macduff had already fled to England, however, so Macduff's wife, children, and servants were killed but he wasn't. When Macduff found out, he set out to get revenge.
Simple. First, make a sprite of the enemy hit. Make sure you have lives for the character you control. If not, go to score, lives, and click set lives. You can do the same with health. Then make another object that's ONLY for the enemy attacking, not the enemy itself. Remember, the enemy has to be an object too. For the enemy itself, click collision. Then select the object you want it to hit. Now make the action. Go to main1, Change Instance. It applies to itself, of course. Make the enemy turn into the enemy attacking object. Go to the enemy attacking's object and then create an Event. Click Other and then Animation End. As for the actions, you can make a sound. Then for the character it's hitting, go to the characters object, create a collision event between the enemy attacking and the character, and set it's lives one life less than what they had to begin with. Your done!
I would assume it would be being in war where the enemy is constantly attacking, and you just defend your position, rather than attacking them.
nothing
Stealthy enemy movements into attacking positions.