Pentagram
prototype
A representation of an object or event is a model.
The difference between Structured Analysis/Structured Design (SA/SD) and Object modeling technique (OMT) is primarily a matter of style and emphasis. In the SA/SD approach, the functional model dominates, the dynamic model is next most important, & the object model least important. In contrary to this, OMT modeling regards the object model as most important, then the dynamic model, & finally the functional model. The Structured Analysis/Structured Design approach organizes a system around procedures. On the contrary, an object oriented design technique organizes a system around real world objects, or conceptual objects that exist in the user's view of the world. Most changes in requirements are changes in function rather than in objects, so change can be disastrous to procedure based design. By contrast, changes in function are readily accommodated in an object-oriented design by adding or changing operations, leaving the basic object structure unchanged. An SA/SD design has a clearly defined system boundary, across which the software procedures must communicate with the real world. The structure of a SA/SD design is derived in part from the system boundary, so it can be difficult to extend a SA/SD design to a new boundary. To the contrary, it is much easier to extend an object-oriented design. In SA/SD the decomposition of a process into sub-processes is somewhat arbitrary. Different people will produce different decompositions. In the object-oriented design the decomposition is based on objects in the problem domain, so developers of different programs in the same domain tend to discover similar objects. This increases reusability of components from one project to the next. The object-oriented approach better integrates databases with the programming code. One common uniform paradigm, the object, can model both database and programming structure. In contrast, a procedural design approach is inherently awkward at dealing with databases.
A noun functions as the subject of a sentence or a clause, and as the object of a verb or a preposition.Examples uses of the noun 'design':Your new design should work very well. (subject of the sentence)The committee is deciding which design will be accepted. (subject of the relative clause)They've released the design for the new model. (direct object of the verb 'released')We've incorporated some special features in the design. (object of the preposition 'in')
The difference between Structured Analysis/Structured Design (SA/SD) and Object modeling technique (OMT) is primarily a matter of style and emphasis. In the SA/SD approach, the functional model dominates, the dynamic model is next most important, & the object model least important. In contrary to this, OMT modeling regards the object model as most important, then the dynamic model, & finally the functional model.The Structured Analysis/Structured Design approach organizes a system around procedures. On the contrary, an object oriented design technique organizes a system around real world objects, or conceptual objects that exist in the user's view of the world. Most changes in requirements are changes in function rather than in objects, so change can be disastrous to procedure based design. By contrast, changes in function are readily accommodated in an object-oriented design by adding or changing operations, leaving the basic object structure unchanged.An SA/SD design has a clearly defined system boundary, across which the software procedures must communicate with the real world. The structure of a SA/SD design is derived in part from the system boundary, so it can be difficult to extend a SA/SD design to a new boundary. To the contrary, it is much easier to extend an object-oriented design.In SA/SD the decomposition of a process into sub-processes is somewhat arbitrary. Different people will produce different decompositions. In the object-oriented design the decomposition is based on objects in the problem domain, so developers of different programs in the same domain tend to discover similar objects. This increases reusability of components from one project to the next.The object-oriented approach better integrates databases with the programming code. One common uniform paradigm, the object, can model both database and programming structure. In contrast, a procedural design approach is inherently awkward at dealing with databases.
A proportional model of a three dimensional object is an scale model.
A representation of an object or a system is a way of describing or illustrating it through a model, diagram, drawing, or other visual or conceptual means. It helps to convey key information or characteristics in a simplified form for better understanding or analysis.
Object-oriented analysis and design is a method of software design and programming. It revolves around everything in the program being an 'object' and how it reacts to other 'objects'. Object design is common in video games, with the player character, collectible items, hazards, enemies, and allies all considered 'objects'.
I think you are asking "What is a scale model"?
proportional
When it is a scale model the model is proportional to the actual object only much smaller.
Wheeler's Model of Curriculum Design contains five stages while Tyler's Model only contains four. Also, Wheeler's model is cyclic and Tyler's model is linear. The only real similarity is the fact that they are both curriculum design models.