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It has lower overhead because there's less checking involved. So, it allows for greater bandwidth.
It never is overhead at noon because Texas is not in the northernmost point where the sun passes directly overhead at noon.
its good because we need it
because they have no life, also they predetmined pigs
In a connection-oriented communication,there is a guaranteed delivery of data : any data that is not received by the destination system is re-sent by the sending device. Communication between sending and receiving device continues until the transmission has been verified. Because the connection-oriented protocol has higher overhead, it places greater demand on the bandwidth. In contrast to connection oriented communication, connection less protocol offers only a best effort delivery mechanism because the information sent there has no conformation that data has been received. If there is error in transmission there is no mechanism to resend the data, so transmission by the connection less is no guarantee that the data is received by the destination. Connection less communication requires far less overhead than connection oriented communication. It is popular in applications such as streaming audio and video where small number packets might represent a significant problem.
HTML is synchronous because the base protocol, HTTP (Hypertext Transfer Protocol) does not maintain a connection with the server. This was because, at the time, no one could imagine wanting a protocol that kept state. Give that the protocol doesn't track the user, there'd be no way for HTML to by asynchronous.
Yes It Is Because Streaming audio is playing something with sound, unless there is no sound.
TCP (Transmission Control Protocol) is the most commonly used protocol on the Internet. The reason for this is because TCP offers error correction. When the TCP protocol is used there is a "guaranteed delivery." This is due largely in part to a method called "flow control." Flow control determines when data needs to be re-sent, and stops the flow of data until previous packets are successfully transferred. This works because if a packet of data is sent, a collision may occur. When this happens, the client re-requests the packet from the server until the whole packet is complete and is identical to its original.UDP (User Datagram Protocol) is anther commonly used protocol on the Internet. However, UDP is never used to send important data such as webpages, database information, etc; UDP is commonly used for streaming audio and video. Streaming media such as Windows Media audio files (.WMA) , Real Player (.RM), and others use UDP because it offers speed! The reason UDP is faster than TCP is because there is no form of flow control or error correction. The data sent over the Internet is affected by collisions, and errors will be present. Remember that UDP is only concerned with speed. This is the main reason why streaming media is not high quality.Source: Skullbox
2 type so of cytoplasmic streaming are present this is because 1 c.s cant help in its function..
Because its farting :)
HTTP Protocol stands for Hyper Text Transfer Protocol. It is the protocol used to convey information of World Wide Web (WWW). HTTP protocol is a stateless and connectionless protocol. HTTP is called as a stateless protocol because each command is request is executed independently, without any knowledge of the requests that were executed before it. It is the protocol used for the web. It is based on a request/request paradigm. In this protocol the communication generally takes place over a TCP/IP protocol.and Ip is a internet protocol which is responsible to communicate network (internet),
TCP IP is the protocol of choice when it comes to networking due to its ability to confirm the receipt of packets by the intended destination. As such, this protocol in email and web browsing.