Sound waves exhibit the same properties as most other waves, e.g. light or water.
Sound waves stop forward motion when they are experience either total reflection
or total absorption.
A dramatic change in the density of material will cause significant reflection of sound and, in principle, you can make a surface reflect sound in the way a mirror reflects light. It is not 100% perfect, but an echo is an example of reflected sound.
A perfectly absorbing material is another example that stops sound from propagating. Usually this is accomplished by selecting a material that absorbs the energy in sound.
There is a third option that disperses waves without destroying them and that is a highly scattering medium. For instance, light does not pass through milk because the light waves are scattered. Sound waves would be strongly scattered in passing through a heterogeneous compound made with materials of dramatically different acoustical properties on a length scale close to the wavelength of the sound.
no sound never stops traveling!
abput 8 stops
No, you are thinking of double dribbling. Traveling is when a player takes 3 more step in a row without dribbling.
my car sounds like it dont have oil in the morning but sound stops in 5 seconds
Sounds like a watch to me
it never stops traveling around the worl. answer clock
- you are independent -> you can control when and where you go, make stops etc.. - you enjoy traveling by taking photos - you can use the car in the city/village you are heading to..
the air intake sucking in water
TF2 stops responding? sounds like a corrupt file, do you have non default skins or sounds installed. try re-installling steam
Depends where you are traveling from
take all the particles out of the air, effectively making it a vacuum
Sounds like a loose motor mount.