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When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
A resultant velocity is the vector sum of two or more velocities (remember that a velocity has both speed and direction).
Velocity=displacement(distance)/time.
As the velocities are in the same direction then addition of vectors becomes so easy. We simply add the magnitudes of the velocities. If velocities go exactly opposite, then we get the difference of their magnitudes. If velocity vectors get inclined, then we use the parallelogram law of vectors to get the resultant.
There are several layers of complexity to resultant velocity of a colision based on the assumptions used. In a cohessive colision, two or more bodies colide and fuse into one. The resultant velocity is the speed and direction the new body will travel due to the momentum of the original bodies. In a non-cohessive colision, two or more bodies colide, but subsequently rebound away from each other based on the area of contact and momentum of the relevant bodies. The resultant velocities are the speed, direction, and rotation the bodies after the crash.
The diagonal (corner to corner)
diagonal
When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
100 km and 75 km are displacements, NOT velocities. The resultant displacement is 25 km north,
Only if the two velocities are equal in magnitude but in opposite directions.
A resultant velocity is the vector sum of two or more velocities (remember that a velocity has both speed and direction).
When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
Velocity=displacement(distance)/time.
As the velocities are in the same direction then addition of vectors becomes so easy. We simply add the magnitudes of the velocities. If velocities go exactly opposite, then we get the difference of their magnitudes. If velocity vectors get inclined, then we use the parallelogram law of vectors to get the resultant.
Because the two velocities are in the opposite directions, you can directly subtract their numeric values. (1400 - 20) kph in the larger velocities direction. The answer is 1380 kph West.
vector sum
Resultant