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Streaming DEFINITELY. If you think about it in simple form, in the past (mainly speaking of the dial-up era).... over an analog modem, you could NEVER stream multimedia content... it's just too big, even if it's compressed. However, given you had a decent response time (ping) to a gaming server, you could pretty much play that game online with other people, unless the server itself had bottleneck issues. Games send a very small amount of information over networks, because it only needs to retrieve certain variables. All graphics and game content are already locally on your computer. With streaming content, the content is NEVER on your computer or device (at least not stored permanently), or it wouldn't be called streaming. Therefore, you must obtain all of the data each time you view it, unlike a game... where it only needs to retrieve player locations, actions, voice over IP, etc. In almost every way I can think about this, or explain this, it's cut and dry. Also, just look how much technology had to evolve in order to even HAVE streaming content, such as movies. Also, it depends what your streaming, because audio can stream from a 56k modem... but you specifically asked which one, between the two, used more bandwidth... so that's why I stuck to that. Also, imagine if you had to download that same streaming movie over 56k... it would take approx 4.5 gigs (for a DVD, uncompressed) and about 6 days to download it. You could play Call of Duty over dialup and still never use that amount of bandwidth in an entire month.

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Q: When do you use more Gb streaming or gaming?
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