Streaming DEFINITELY. If you think about it in simple form, in the past (mainly speaking of the dial-up era).... over an analog modem, you could NEVER stream multimedia content... it's just too big, even if it's compressed. However, given you had a decent response time (ping) to a gaming server, you could pretty much play that game online with other people, unless the server itself had bottleneck issues. Games send a very small amount of information over networks, because it only needs to retrieve certain variables. All graphics and game content are already locally on your computer. With streaming content, the content is NEVER on your computer or device (at least not stored permanently), or it wouldn't be called streaming. Therefore, you must obtain all of the data each time you view it, unlike a game... where it only needs to retrieve player locations, actions, voice over IP, etc. In almost every way I can think about this, or explain this, it's cut and dry. Also, just look how much technology had to evolve in order to even HAVE streaming content, such as movies. Also, it depends what your streaming, because audio can stream from a 56k modem... but you specifically asked which one, between the two, used more bandwidth... so that's why I stuck to that. Also, imagine if you had to download that same streaming movie over 56k... it would take approx 4.5 gigs (for a DVD, uncompressed) and about 6 days to download it. You could play Call of Duty over dialup and still never use that amount of bandwidth in an entire month.
The average household usage of data varies widely based on activities such as streaming, browsing, and gaming. However, many households tend to use around 250-500 GB of data per month for internet activities.
It is not known how much gigabytes Megashare uses when watching or streaming movies. It is not listed anywhere on their website.
The Gigabyte Ga-P55 is a great board for gaming.
It is perfect for a regular work/student computer. But for a gaming computer you will need 500 more Gigabytes
If we're talking RAM, then 2 GB for Windows XP, 3-4+GB for Vista and Windows 7. On the other hand if you mean hard drives, 500 GB should be plenty enough for all of those uses.
A good gaming laptop should have a good graphics card, a large Hard Drive, large RAM, and a Dual or Quad Core Processor. Most gamers like at least 300 GB of Hard Drive, and 4 GB or more of RAM.
Google Drive can be used for free video hosting streaming and any person with a Google account can use it and store up to 5 GB of storage. One could also use YouTube to host and stream videos for free.
160 Gb is a large amount of memory for a gaming console, yes.
i think its Gigabyte Mineski Pro Gaming League!
Depends on the game. 7 gigabytes is more than a feature-length DVD movie, so even in a speed run I'd estimate it's about 4 hours.
yes, some may even use gigabytes, because the online game, needs to store it's cache into your computer, thus taking up 'space', or memory.
One Gigabyte of RAM would be MORE than enough for most users. If you are not planning on doing heavy video editing or gaming, a lower RAM would be fine.