The Sundering was created in 2004.
The Sundering Flood was created in 1897.
The Sundering Flood has 508 pages.
When a Sundering Titan enters the battlefield, its ability to destroy lands triggers. This ability resolves before any other abilities or effects, including those of other cards on the battlefield.
The Great Sundering was when the Well of Eternity exploded, and tore the continent now known as "Old Kalimdor" into three pieces; Eastern Kingdoms, Northrend and Kalimdor. The Maelstrom in the middle of these continents is where the Well of Eternity used to be, and all the continents where joined together there.
The Herald: The Sundering, Book VI is by Ed Greenwood. The mass market paperback is 352 pages. The Wizards of the Coast hardcover is 384 pages.
The Maelstrom was created when the Well of Eternity collapsed in on itself during the Great Sundering. There are rumors (unconfirmed at best) that in Cataclysm, Deathwing (the new big baddie) will emerge from Deepholm and enter Azeroth through the Maelstrom. The Maelstrom is located dead center in the world map and depicted by a giant swirly vortex.
The most western sea is the Sundering Seas (aka Belegaer or The Great Sea) that separated Middle-earth from Valinor.
The current live servers are already patch level 4.0.1. The next patch will be 4.0.3, where preparations are made for the shattering of Azeroth. After that, patch 4.0.3A will be the actual sundering.
The sea to the West of Middle Earth is Belegaer. It means Sundering Sea in High Elvish. Across it to the West lie the Undying Lands that Frodo, Bilbo and Gandalf and all the others sail to at the end.
The act of dissolving, sundering, or separating into component parts; separation., Change from a solid to a fluid state; solution by heat or moisture; liquefaction; melting., Change of form by chemical agency; decomposition; resolution., The dispersion of an assembly by terminating its sessions; the breaking up of a partnership., The extinction of life in the human body; separation of the soul from the body; death., The state of being dissolved, or of undergoing liquefaction., The new product formed by dissolving a body; a solution., Destruction of anything by the separation of its parts; ruin., Corruption of morals; dissipation; dissoluteness.
Clurichauns are inherently Irish no matter where they're from, and always wear green. They have a knack of getting along with people, but also at getting away when there's trouble. They are very emotional and are frequently moved to tears or fisticuffs. Clurichauns don't really have pots of gold. Clurichauns and leprechauns are the same thing by 2 different names. Clurichauns like to sing, though not always well, and drink .... a lot! They are tird to the spirit of the land and people of Ireland: it defines their identity as a Kith and they are bound by the Dreaming go protect it. They spread out from Ireland even early and early Clurichauns in England were called "buttery spirits" (among other Kithain who were called the same.) They frequently live in old-fashioned pubs and inns, where they aid good proprietors and wreak mischief for bad ones. CLURICHAUNS ARE TRADITIONALLY SHOEMAKERS FOR THE FAE, BUT NEVER CARRY MORE THAN ONE SHOE AT A TIME SO THEY AREN'T SLOWED DOWN IN ESCAPES. The often carry snuff boxes not only for pipe smoking, but to aid in escapes by making their would-be captors blink and sneeze. They are considered Gallain by many Kithain, but the reasons are unclear. Clurichauns secretly refer to themselves as the Daoine Sidhe, a name they received from their mortal kin during the Sundering, and know their Kith to have once been very similar in the Sidhe before the Sundering. Clurichaun history links them to a hero named Mil, supposedly from Spain, who led them in conquest of Ireland against the Tuatha De Danaan in the early Sundering and they would secretly call themselves House Mil, or the sons of Mil. Then the Sons of Mil conquered Ireland, they drove the defeated Tuatha De Danaan underground into the raths and burghs and asserted their own rule above, only later retreating to the raths and burghs themselves during the later Sundering once the Sidhe had fled to Arcadia. The tradition Clurichaun courts of Hoouse Mil with their own kings lasted until the end of the Irish royal line in the 12th century, when the English conquered Ireland. The magic that binds the Clurichauns to Ireland consists of a prophecy given to the sons of Mil linked with the grace of the Tuatha goddess Eriu. When the Shattering came, Clurichauns as a whole stuck it out in Ireland, not retreating to Arcadia. They once ruled over the Piskies and their Pictish kin in Scotland, but it ended badly enough that Clurichauns resent Piskies to this day.
Created By was created in 1993.