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The result is a net displacement vector.
It is not impossible to add a scalar to a vector. e.g. e^ix = cos(x) + isin(x) when x is 0 the answer is a scalar, when x=90 degrees the answer is a vector, when x is not a multiple of 90 degrees the answer is the sum of a scalar and a vector. So it is only impossible to add a scalar to a vector when x is a multiple of 90 degrees, all other angles add a scalar to a vector.
we can add vectors by head to tail rule.THe head of first vector to the tell of second vector.And for the resultant vector we can add the tail of first vector to the head of second vector. we can add more than three vectors to give a resultant is equal to zero by joining head to tail rule as to form polygan .
there are two simple methods to add vector. 1. head to tail rule. 2.by rectangular component method.
Mainly because they aren't scalar quantities. A vector in the plane has two components, an x-component and a y-component. If you have the x and y components for each vector, you can add them separately. This is very similar to the addition of scalar quantities; what you can't add directly, of course, is their lengths. Similarly, a vector in space has three components; you can add each of the components separately.
The result is a net displacement vector.
Use the parallelogram method to add two of the vectors to create a single vector for them;Now use this vector with another of the vectors to be added (using the parallelogram method to create another vector).Repeat until all the vectors have been added.For example, if you have to add V1, V2, V3, V4 do:Used method to add V1 and V2 to result in R1Use method to add R1 and V3 to result in R2Use method to add R2 and V4 to give final resulting vector R.
Yes, two vectors of similar kind can be added. For example we can add a distance vector with another distance vector. But we cannot add distance vector and velocity vector.
The shortest distance from start to finish.
Yes, you can add anything to null vector.
The distance and displacement are the same when the displacement is parallel to itself or straight. Displacement is a vector and distance is a real number or scalar. If an object is displaced around a circle the displacement is zero and the distance is 2pi r.
Yes.
First, make sure your vector is initialized outside of the loop. Then, within your loop you need to update the vector. If you want data entered by the user only, you should initialize with an empty vector. Example program (not sure which loop you're using, but I'll use a while loop here): vector=[]; user='y'; while user=='y' user=input('Enter another variable? Type y for yes and n for no: '); if user=='n' break end var=input('Please input variable: '); vector=[vector, var]; end The key part in this coding is the line: >> vector=[vector,var]; as this will update your vector with the previous vector values, and then add another value to the vector with whatever number var is. Hope this helps!
No. The vector resultant of addition of vectors is the vector that would connect the tail of the first vector to the head of the last. For any set of vectors to add to the zero vector, the endpoint of the last vector added must be coincident with the start point of the first. Therefore for the sum of only two vectors to have a chance of being the zero vector, the second vector must be in a direction exactly opposite the first. So you can tell that the result of adding the two vectors could only can be zero vector if the two vectors were of two equal magnitude.
No.
No.
Only if your zero is a null vector. You cannot add pure numbers and vectors.